Page 176 - Dragonix - DM Options, Monster Talents II
P. 176
Retriever
The retriever (CR 14) can have a maximum of 5
talents.
Deadly Leap
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
Deadly Leap. If the retriever jumps at least 15 feet
as part of its movement, it can then use this action
to land on its feet in a space that contains one or
more other creatures. Each creature in the area
must succeed on a DC 19 Strength saving throw. On
a failed save, a creature takes 42 (8d8 + 6) slashing
damage and is knocked prone. On a successful
saving save, a creature takes half as much damage,
isn't knocked prone, and is pushed 5 feet out of the
retriever's space into an unoccupied space of the
creature's choice. If no unoccupied space is with
in range, the creature instead falls prone in the
retriever's space.
Legendary Actions
Type: Action.
Talent Cost: 4 (Counts as 4 Talents).
The retriever gains 3 legendary actions, choosing Magic Immunity II
from the options below. Only one legendary action
Type: Trait.
option can be used at a time and only at the end of
Prerequisite Magic Immunity I
another creature's turn. The retriever regains spent
legendary actions at the start of its turn. The retriever is immune to spells of 2nd level and
Move. The retriever moves up to half its speed below, but not to cantrips.
without provoking opportunity attacks.
Web. The retriever casts web, if available.
Slash (Costs 2 Actions). The retriever attacks Magic Immunity III
with its foreleg.
Type: Trait.
Beam (Costs 2 Actions). The retriever uses its
Prerequisite Magic Immunity I, Magic Immunity II
force beam.
The retriever is immune to spells of 3rd level and
Magic Immunity I below, but not to cantrips.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents). Magic Weapons
Type: Trait.
The retriever is immune to 1st level spells, but not
to cantrips. Magic Weapons. The retriever's weapon attacks
are magical.
Chapter 2. Mordenkainen's Tome of Foes 175

