Page 176 - Dragonix - DM Options, Monster Talents II
P. 176

Retriever


        The retriever (CR 14) can have a maximum of 5
        talents.



        Deadly Leap

        Type: Action.

        Talent Cost: 2 (Counts as 2 Talents).
        Deadly Leap. If the retriever jumps at least 15 feet
        as part of its movement, it can then use this action
        to land on its feet in a space that contains one or
        more other creatures. Each creature in the area
        must succeed on a DC 19 Strength saving throw.  On
        a failed save, a creature takes 42 (8d8 + 6) slashing
        damage and is knocked prone.  On a successful
        saving save, a creature takes half as much damage,
        isn't knocked prone, and is pushed 5 feet out of the
        retriever's space into an unoccupied space of the
        creature's choice. If no unoccupied space is with
        in range, the creature instead falls prone in the
        retriever's space.



        Legendary Actions
        Type: Action.

        Talent Cost: 4 (Counts as 4 Talents).
        The retriever gains 3 legendary actions, choosing      Magic Immunity II
        from the options below. Only one legendary action
                                                               Type: Trait.
        option can be used at a time and only at the end of
                                                               Prerequisite Magic Immunity  I
        another creature's turn. The retriever regains spent
        legendary actions at the start of its turn.            The retriever is immune to spells of 2nd level and
        Move. The retriever moves up to half its speed         below, but not to cantrips.
          without provoking opportunity attacks.
        Web. The retriever casts web, if available.
        Slash (Costs 2 Actions). The retriever attacks         Magic Immunity III
          with its foreleg.
                                                               Type: Trait.
        Beam (Costs 2 Actions). The retriever uses its
                                                               Prerequisite Magic Immunity I, Magic Immunity II
          force beam.
                                                               The retriever is immune to spells of 3rd level and
        Magic Immunity I                                       below, but not to cantrips.

        Type: Trait.
        Talent Cost: 2 (Counts as 2 Talents).                  Magic Weapons
                                                               Type: Trait.
        The retriever is immune to 1st level spells, but not
        to cantrips.                                           Magic Weapons. The retriever's weapon attacks
                                                               are magical.



                                                                       Chapter 2. Mordenkainen's Tome of Foes     175
   171   172   173   174   175   176   177   178   179   180   181