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Skulk
          attacks with its shadow spear.
                                                               The skulk (CR 1/2) can have a maximum of 1 talent.

        Magic Resistance
                                                               Ambush Hunter
        Type: Trait.
                                                               Type: Trait.
        Magic Resistance. The soul monger has advantage
        on saving throws against spells and other magical      If the skulk surprises a creature and hits it with an
        effects.                                               attack during the first round of combat, the target
                                                               takes an extra 7 (2d6) damage from the attack.   In
                                                               addition, once per turn the skulk deals an extra
        Magic Weapons                                          3 (1d6) damage when it hits a target with a slam
        Type: Trait.                                           attack and has advantage on the attack roll.

        Magic Weapons. The soul monger's weapon
        attacks are magical.
                                                               Cunning Action
                                                               Type: Trait.
        Shade Strike                                           The skulk can take a bonus action on each of its
        Type: Trait.                                           turns in combat. This action can be used only to

                                                               take the Dash, Disengage, or Hide action.
        Shade Strike (1/Turn). While in dim light or
        darkness, when the soul monger hits a target with
        a weapon attack, the soul monger can use a bonus
        action to magically deal an extra 26 (4d12) necrotic
        damage to the target. In addition, the target must
        make a DC 16 Wisdom saving throw or be blinded
        until the end of the soul monger's next turn.
                                                               Skull Lord

        Shadow Jump                                            The skulk (CR 15) can have a maximum of 6 talents.
        Type: Trait.

        Shadow Jump. As a bonus action, the soul monger        Aura of Despair
        can teleport up to 30 feet to an unoccupied space
                                                               Type: Trait.
        it can see. Both the space it teleports from and
        the space it teleports to must be in dim light or      Talent Cost: 2 (Counts as 2 Talents).
        darkness.  The soul monger can use this ability
                                                               A creature hostile to the skull lord that starts its
        between the weapon attacks of another action it
                                                               turn within 20 feet of the skull lord must make
        takes.
                                                               a DC 18 Wisdom saving throw, unless the skull
                                                               lord is incapacitated. On a failed save, the target
        Shadow Stealth                                         is frightened until the start of its next turn.  The
        Type: Trait.                                           target is unable to perform any actions except move
                                                               at half its speed while frightened in this way. If a
        Shadow Stealth. While in dim light or darkness, the  creature's saving throw is successful, the creature
        soul monger can take the Hide action as a bonus        is immune to the skull lord's Aura of Despair for the
        action.                                                next 24 hours.








        180         Chapter 2. Mordenkainen's Tome of Foes
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