Page 181 - Dragonix - DM Options, Monster Talents II
P. 181
Skulk
attacks with its shadow spear.
The skulk (CR 1/2) can have a maximum of 1 talent.
Magic Resistance
Ambush Hunter
Type: Trait.
Type: Trait.
Magic Resistance. The soul monger has advantage
on saving throws against spells and other magical If the skulk surprises a creature and hits it with an
effects. attack during the first round of combat, the target
takes an extra 7 (2d6) damage from the attack. In
addition, once per turn the skulk deals an extra
Magic Weapons 3 (1d6) damage when it hits a target with a slam
Type: Trait. attack and has advantage on the attack roll.
Magic Weapons. The soul monger's weapon
attacks are magical.
Cunning Action
Type: Trait.
Shade Strike The skulk can take a bonus action on each of its
Type: Trait. turns in combat. This action can be used only to
take the Dash, Disengage, or Hide action.
Shade Strike (1/Turn). While in dim light or
darkness, when the soul monger hits a target with
a weapon attack, the soul monger can use a bonus
action to magically deal an extra 26 (4d12) necrotic
damage to the target. In addition, the target must
make a DC 16 Wisdom saving throw or be blinded
until the end of the soul monger's next turn.
Skull Lord
Shadow Jump The skulk (CR 15) can have a maximum of 6 talents.
Type: Trait.
Shadow Jump. As a bonus action, the soul monger Aura of Despair
can teleport up to 30 feet to an unoccupied space
Type: Trait.
it can see. Both the space it teleports from and
the space it teleports to must be in dim light or Talent Cost: 2 (Counts as 2 Talents).
darkness. The soul monger can use this ability
A creature hostile to the skull lord that starts its
between the weapon attacks of another action it
turn within 20 feet of the skull lord must make
takes.
a DC 18 Wisdom saving throw, unless the skull
lord is incapacitated. On a failed save, the target
Shadow Stealth is frightened until the start of its next turn. The
Type: Trait. target is unable to perform any actions except move
at half its speed while frightened in this way. If a
Shadow Stealth. While in dim light or darkness, the creature's saving throw is successful, the creature
soul monger can take the Hide action as a bonus is immune to the skull lord's Aura of Despair for the
action. next 24 hours.
180 Chapter 2. Mordenkainen's Tome of Foes

