Page 25 - Dragonix - DM Options, Monster Talents II
P. 25
Cleaving Swing (Recharge 5-6)
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
Each creature within range of the giant's melee
weapon attack must make a Dexterity saving throw.
The DC is equal to 8 plus the giant's Strength
modifier plus its proficiency bonus (see MM page
8). On a failed save, the target takes damage equal
to the giant's melee weapon damage, or half as
much damage on a successful one.
Crushing Stomp
Type: Trait.
Prerequisite Stomp
A creature hit by the giant's Stomp attack is
grappled (escape DC is equal to the Strength saving
throw DC). Until this grapple ends, the target is
restrained and the giant can automatically hit the
target with its Stomp but can't use its Stomp against
other targets.
Fling
Type: Action.
One object held or creature that is smaller than the Stomp
giant and is grappled by the giant is thrown up to Type: Action.
60 feet towards a target space and knocked prone.
The giant can take a bonus action to make a Stomp
If a thrown target strikes a solid surface, the target
attack. The giant can only target prone creatures
takes 3 (1d6) bludgeoning damage for every 10 feet
smaller than itself. The statistics of the kick depend
it was thrown plus the giant's strength modifier.
on the giant:
If the target is thrown at another creature, that
creature must succeed on a Dexterity saving throw.
The DC is equal to 8 plus the giant's Strength Cloud Giant Smiling One:
modifier plus its proficiency bonus (see MM page Stomp. Melee Weapon Attack: +12 to hit, reach 5 ft.,
8). On a failed save, the target takes the same one Large or smaller prone target. Hit: 17 (2d8 +
damage and is knocked prone. When the giant 8) bludgeoning damage.
uses its Multiattack, the giant can use Fling in place
of one melee weapon attack. Fire Giant Dreadnought:
Stomp. Melee Weapon Attack: +13 to hit, reach 5
Power Attack ft., one prone target smaller than the giant. Hit: 17
(2d8 + 8) bludgeoning damage.
Type: Trait.
Prerequisite Must be using a heavy weapon.
Frost Giant Everlasting One:
Before the giant makes a melee weapon attack, it
Stomp. Melee Weapon Attack: +11 to hit, reach 5
can choose to take a -5 penalty to the attack roll. If
ft., one prone target smaller than the giant. Hit: 16
the attack hits, it adds +10 to the attack's damage.
(2d8 + 7) bludgeoning damage.
24 Chapter 1. Volo's Guide to Monsters

