Page 25 - Dragonix - DM Options, Monster Talents II
P. 25

Cleaving Swing (Recharge 5-6)

        Type: Action.
        Talent Cost: 2 (Counts as 2 Talents).

        Each creature within range of the giant's melee
        weapon attack must make a Dexterity saving throw.
        The DC is equal to 8 plus the giant's Strength
        modifier plus its proficiency bonus (see MM page
        8).   On a failed save, the target takes damage equal
        to the giant's melee weapon damage, or half as
        much damage on a successful one.


        Crushing Stomp

        Type: Trait.
        Prerequisite Stomp

        A creature hit by the giant's Stomp attack is
        grappled (escape DC is equal to the Strength saving
        throw DC).  Until this grapple ends, the target is
        restrained and the giant can automatically hit the
        target with its Stomp but can't use its Stomp against
        other targets.



        Fling

        Type: Action.
        One object held or creature that is smaller than the   Stomp
        giant and is grappled by the giant is thrown up to     Type: Action.
        60 feet towards a target space and knocked prone.
                                                               The giant can take a bonus action to make a Stomp
        If a thrown target strikes a solid surface, the target
                                                               attack.  The giant can only target prone creatures
        takes 3 (1d6) bludgeoning damage for every 10 feet
                                                               smaller than itself.  The statistics of the kick depend
        it was thrown plus the giant's strength modifier.
                                                               on the giant:
        If the target is thrown at another creature, that
        creature must succeed on a Dexterity saving throw.
        The DC is equal to 8 plus the giant's Strength         Cloud Giant Smiling One:
        modifier plus its proficiency bonus (see MM page       Stomp. Melee Weapon Attack:  +12 to hit, reach 5 ft.,
        8).  On a failed save, the target takes the same       one Large or smaller prone target.  Hit: 17 (2d8 +
        damage and is knocked prone.   When the giant          8) bludgeoning damage.
        uses its Multiattack, the giant can use Fling in place
        of one melee weapon attack.                            Fire Giant Dreadnought:
                                                               Stomp. Melee Weapon Attack:  +13 to hit, reach 5
        Power Attack                                           ft., one prone target smaller than the giant.  Hit: 17
                                                               (2d8 + 8) bludgeoning damage.
        Type: Trait.
        Prerequisite Must be using a heavy weapon.
                                                               Frost Giant Everlasting One:

        Before the giant makes a melee weapon attack, it
                                                               Stomp. Melee Weapon Attack:  +11 to hit, reach 5
        can choose to take a -5 penalty to the attack roll. If
                                                               ft., one prone target smaller than the giant.  Hit: 16
        the attack hits, it adds +10 to the attack's damage.
                                                               (2d8 + 7) bludgeoning damage.
         24         Chapter 1. Volo's Guide to Monsters
   20   21   22   23   24   25   26   27   28   29   30