Page 23 - Dragonix - DM Options, Monster Talents II
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Flail Snail
The flail snail (CR 3) can have a maximum of 2
talents.
Extended Flail Tentacle
Type: Trait.
The snail's flail tentacle has a reach of 15 ft.
Recharging Antimagic Shell
Type: Trait.
When determining if an additional effect might
occur after the snail succeeds on its saving throw
against a spell or a spell attack misses it, a roll of
3-4 Recharge the snail's Scintillating Shell feature.
Regenerate Flail Tentacles
Type: Trait.
The snail can use an action to regrow 1d4 tentacles,
up to a maximum of 5 tentacles.
The froghemoth gains 3 legendary actions,
choosing from the options below. Only one
Reactive Shell Defense legendary action option can be used at a time and
Type: Reaction. only at the end of another creature's turn. The
froghemoth regains spent legendary actions at the
Reactive Shell Defense. The flail snail withdraws
start of its turn.
into its shell, gaining a +4 bonus to AC against an
attack that would hit it. To do so, the flail snail Move. The froghemoth moves up to half its speed.
must see the attacker. It retains the AC bonus until Kick. The froghemoth makes a kick attack (see
it emerges. It can emerge from its shell as a bonus below).
action on its turn. Tentacle (Costs 2 Actions). The froghemoth
makes a tentacle attack.
Tongue (Costs 2 Actions). The froghemoth makes
a tongue attack (but can't use its bonus action to
make a bite attack if successful).
Kick. Melee Weapon Attack: +10 to hit, reach 5 ft.,
Froghemoth one target. Hit: 10 (1d8 + 6) bludgeoning damage,
and the target must succeed on a DC 18 Strength
The froghemoth (CR 10) can have a maximum of 4 saving throw or be knocked prone.
talents.
Improved Multiattack
Legendary Actions Type: Trait.
Type: Trait. Talent Cost: 2 (Counts as 2 Talents).
Talent Cost: 4 (Counts as 4 Talents). The froghemoth makes three attacks with its
tentacles. It can also use its tongue or bite.
22 Chapter 1. Volo's Guide to Monsters

