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Flail Snail


        The flail snail (CR 3) can have a maximum of 2
        talents.



        Extended Flail Tentacle

        Type: Trait.
        The snail's flail tentacle has a reach of 15 ft.



        Recharging Antimagic Shell
        Type: Trait.

        When determining if an additional effect might
        occur after the snail succeeds on its saving throw
        against a spell or a spell attack misses it, a roll of
        3-4 Recharge the snail's Scintillating Shell feature.


        Regenerate Flail Tentacles

        Type: Trait.

        The snail can use an action to regrow 1d4 tentacles,
        up to a maximum of 5 tentacles.
                                                               The froghemoth gains 3 legendary actions,
                                                               choosing from the options below. Only one
        Reactive Shell Defense                                 legendary action option can be used at a time and

        Type: Reaction.                                        only at the end of another creature's turn. The
                                                               froghemoth regains spent legendary actions at the
        Reactive Shell Defense. The flail snail withdraws
                                                               start of its turn.
        into its shell, gaining a +4 bonus to AC against an
        attack that would hit it.   To do so, the flail snail   Move. The froghemoth moves up to half its speed.
        must see the attacker. It retains the AC bonus until   Kick. The froghemoth makes a kick attack (see
        it emerges. It can emerge from its shell as a bonus      below).
        action on its turn.                                    Tentacle (Costs 2 Actions). The froghemoth
                                                                 makes a tentacle attack.
                                                               Tongue (Costs 2 Actions). The froghemoth makes
                                                                 a tongue attack (but can't use its bonus action to
                                                                 make a bite attack if successful).
                                                               Kick. Melee Weapon Attack: +10 to hit, reach 5 ft.,
        Froghemoth                                             one target. Hit: 10 (1d8 + 6) bludgeoning damage,
                                                               and the target must succeed on a DC 18 Strength
        The froghemoth (CR 10) can have a maximum of 4         saving throw or be knocked prone.
        talents.

                                                               Improved Multiattack
        Legendary Actions                                      Type: Trait.

        Type: Trait.                                           Talent Cost: 2 (Counts as 2 Talents).
        Talent Cost: 4 (Counts as 4 Talents).                  The froghemoth makes three attacks with its
                                                               tentacles. It can also use its tongue or bite.

         22         Chapter 1. Volo's Guide to Monsters
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