Page 97 - Dragonix - DM Options Monster Talents v1.01
P. 97

A creature that fails its saving throw is paralyzed    equipment it is wearing or carrying, up to 40 feet to
        for one hour.  The creature is not allowed a saving    an unoccupied space it can see.
        throw at the end of each of its turns and the
        paralysis can only be removed magically.



        Necrotic Orb                                           Lizardfolk

        Type: Legendary Action (Costs 2 Actions).              The lizardfolk (CR 1/2) and lizardfolk shaman (CR 2)
        Talent Cost: 2 (Counts as 2 Talents).                  both have 1 talent each.  The lizardfolk king/queen
                                                               (CR 4) can have 2 talents.
        The lich can conjure a ball of necrotic energy and
        hurl it against a target.
                                                               Bold
        Necrotic Orb. Ranged Spell Attack:  +12 to hit, reach
        60 ft., one target.  Hit: 21 (6d6) necrotic damage.    Type: Trait.
        The target must succeed on a DC 18 Constitution
                                                               If an ally the lizardfolk can see is within 30 feet of
        saving throw or be stunned until the end of the        the lizardfolk and that ally is not incapacitated, the
        lich's next turn.
                                                               lizardolk is immune to being frightened.


        Summon Lesser Undead (1/day)                           Poisonous Bite

        Type: Action.
                                                               Type: Trait.
        Talent Cost: 2 (Counts as 2 Talents).                  Prerequisite: Lizard King/Queen.

        The lich summons 3d6 skeletons, 2d8 zombies, 2d6
                                                               A creature hit by the lizardfolk's bite attack must
        shadows, 2d4 ghouls, 2d4 spectres, or 1d4 ghasts.
                                                               make a DC 12 Constitution saving throw or be
        A summoned undead appears in an unoccupied
                                                               poisoned for 1 minute.
        space within 60 feet of the lich and acts as an ally
        of the lich. It remains for one minute, until it or the
        lich is destroyed, or until the lich dismisses it as an
        action.


        Summon Greater Undead (1/day)

        Type: Action.
        Talent Cost: 2 (Counts as 2 Talents).

        Prerequisite Summon Lesser Undead.

        The lich summons 2d6 wights, 2d6 mummies, 1d6
        ghosts, 1d4 vampire spawns, or 1d4 wraiths.  A
        summoned undead appears in an unoccupied space
        within 60 feet of the lich and acts as an ally of the
        lich. It remains for one minute, until it or the lich is
        destroyed, or until the lich dismisses it as an action.



        Teleport
        Type: Legendary Action.

        The lich magically teleports, along with any


        96
   92   93   94   95   96   97   98   99   100   101   102