Page 98 - Dragonix - DM Options Monster Talents v1.01
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Swampwalker werebear's claw attack is grappled (escape DC 13).
Type: Trait. Until this grapple ends, the target is restrained and
the werebear can automatically hit the target with
Moving through nonmagical difficult terrain in
marshy, jungle, or swamp surroundings does not one of its claw attacks but can't use one of its claw
attacks against other targets.
cost the lizardfolk extra movement.
Rend (Bear or Hybrid Form Only)
Type: Trait.
Lycanthropes If a creature is hit by both the werebear's claw
attacks in the same turn, it takes an extra 13 (2d8 +
4) slashing damage.
Regain Health (Recharges after a
Short or Long Rest)
Type: Trait.
Wereboar
When a lycanthrope polymorphs, it regains health
equal to its number of Hit Dice. The wereboar (CR 4) can have 2 talents.
Swift Shapechanger Power Attack (Humanoid or Hybrid
Type: Trait. Form Only)
The lycanthrope can take a bonus action to Type: Trait.
polymorph into its animal, hybrid, or humanoid
form.
Werebear
The werebear (CR 5) can have 2 talents.
Improved Multiattack
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
When the werebear uses its Multiattack, it can
make three attacks, two with its claws and one
with its bite in bear or hybrid form, or two with its
greataxe and one with its bite in hybrid form.
Maul (Bear or Hybrid Form Only)
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
A Large or smaller creature that is hit by the
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