Page 96 - Dragonix - DM Options Monster Talents v1.01
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The target must make a DC 18 Wisdom saving is immune to the lich's Fear Aura for the next 24
throw. On a failure, the undead creature is under hours.
its control for one hour. If the undead creature has
an Intelligence of 5 or less, it automatically fails the
saving throw. If it has an Intelligence of 10 or less it Greater Command Undead
has disadvantage on the saving throw. Type: Reaction.
While under its control, the undead creature Prerequisite: Improved Command Undead.
will follow the lich's commands to the best of its
ability. As long as it is within 1 mile of the lich, it When an enemy the Lich can see moves within
can command it telepathically, no action required. 30 feet of it, the Lich can use its reaction and
If not given a command, the undead will act as it target one undead it can see within 60 feet
normally does, including protecting itself. and telepathically give it a command to move
towards the enemy. The targeted undead creature
immediately uses its reaction to move up to its
Command Undead speed towards the enemy and if it ends within 5
Type: Action. feet of it, perform one melee attack.
Talent Cost: 2 (Counts as 2 Talents).
The lich takes a bonus action to target an allied Improved Command Undead
undead creature with CR 5 or less it can see within Type: Action.
60 feet and telepathically gives it a command to
Talent Cost: 2 (Counts as 2 Talents).
move or attack or do both. The target uses its
reaction to move up to its speed and perform one Prerequisite: Command Undead.
melee or ranged attack.
As Command Undead, but the lich can target up to
two allied undead creatures with CR 5 or less it can
Extra Legendary Action see within 60 feet.
Type: Trait.
Improved Consume Undead
The lich can take 1 additional legendary action
before the start of its next turn. The lich can Type: Action.
retake this talent up to two additional times. The Prerequisite: Consume Undead.
additional legendary action stacks.
As Consume Undead, but the lich can channel the
necrotic energy to perform one of the following:
Extra Legendary Resistance • Treat the next spell it casts until the end of its
Type: Trait. turn as if one level higher per CR of the target (max
4 levels)
The lich can use its Legendary Resistance up to 4/
• Gain advantage to its next attack roll until the end
day.
of its turn if the CR of the undead consumed is 4 or
higher
Fear Aura • Impose disadvantage to a target of a spell it casts
until the end of its turn if the CR of the undead
Type: Trait.
consumed is 5
A creature hostile to the lich that starts its
turn within 20 feet of the lich must make a
DC 20 Wisdom saving throw, unless the lich Improved Paralyzing Touch
is incapacitated. On a failed save, the target is Type: Trait.
frightened until the start of its next turn. If a
Talent Cost: 2 (Counts as 2 Talents).
creature's saving throw is successful, the creature
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