Page 94 - Dragonix - DM Options Monster Talents v1.01
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Shocking Storm Harpoon
Type: Trait. Type: Trait.
Talent Cost: 2 (Counts as 2 Talents). The kuo-toa has attached rope to the end of its
spear. If a Medium or smaller creature is hit by a
If a creature fails its saving throw against the
kuo-toa's ranged spear attack, it must make a DC
Lightning Storm bolt by 5 or more, it is stunned
11 Strength saving throw or be pulled up to 10 feet
until the end of the kraken's next turn.
toward the kuo-toa.
Kuo-toa Resistance
Kuo-toa Type: Trait.
The kuo-toa (CR 1/4) and kuo-toa whip (CR 1) both The kuo-toa has advantage to saving throws against
have 1 talent each. The kuo-toa archpriest (CR 6) poison and illusions, as well as to resist being
can have 3 talents. charmed or paralyzed.
Generate Lightning Bolt (Recharge Sceptre Bash
5-6) Type: Trait.
Type: Action. Prerequisite Kuo-toa Archipriest
Talent Cost: 2 (Counts as 2 Talents). If the kuo-toa archpriest's sceptre attack roll
Prerequisite Kuo-toa Archipriest against a target succeeds by 5 or more, the target
must make a DC 13 Constitution saving throw or
The kuo-toa can innately cast Lightning Bolt, be stunned until the end of the kuo-toa archpriest's
requiring no material components. next turn.
Slick Manuever
Type: Action.
While within slimy or wet surroundings, the kuo-
toa can take a bonus action on each of its turns in
combat. This action can be used only to take the
Dash or Disengage action.
Lamia
The lamia (CR 4) can have 2 talents.
Innate Spellcaster
Type: Trait.
The lamia's spellcasting ability is Charisma (DC
13). The lamia can innately cast the following
spells, requiring no material components:
3/day (each): hold person, sleep, vicious mockery
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