Page 164 - D&D 5e - SRD
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checks	   you	   make	   to	   hear	   sounds	   outside	   it	   are	   made	     Meteor Swarm
             with	   disadvantage.	   You	   remain	   aware	   of	   the	   passage	     9th-   level	   evocation	   
             of	   time	   and	   can	   cast	   spells	   on	   yourself	   while	   merged	   
             in	   the	   stone.	   You	   can	   use	   your	   movement	   to	   leave	     Casting	   Time:	   1	   action	   
             the	   stone	   where	   you	   entered	   it,	   which	   ends	   the	   spell.	     Range:	   1	   mile	   
             You	   otherwise	   can’t	   move.	                   Components:	   V,	   S	   
             	    Minor	   physical	   damage	   to	   the	   stone	   doesn’t	   harm	     Duration:	   Instantaneous	   
             you,	   but	   its	   partial	   destruction	   or	   a	   change	   in	   its	     Blazing	   orbs	   of	   fire	   plummet	   to	   the	   ground	   at	   four	   
             shape	   (to	   the	   extent	   that	   you	   no	   longer	   fit	   within	   it)	     different	   points	   you	   can	   see	   within	   range.	   Each	   
             expels	   you	   and	   deals	   6d6	   bludgeoning	   damage	   to	     creature	   in	   a	   40-   foot-   radius	   sphere	   centered	   on	   each	   
             you.	   The	   stone’s	   complete	   destruction	   (or	     point	   you	   choose	   must	   make	   a	   Dexterity	   saving	   
             transmutation	   into	   a	   different	   substance)	   expels	   you	     throw.	   The	   sphere	   spreads	   around	   corners.	   A	   
             and	   deals	   50	   bludgeoning	   damage	   to	   you.	   If	   expelled,	     creature	   takes	   20d6	   fire	   damage	   and	   20d6	   
             you	   fall	   prone	   in	   an	   unoccupied	   space	   closest	   to	     bludgeoning	   damage	   on	   a	   failed	   save,	   or	   half	   as	   much	   
             where	   you	   first	   entered.	                    damage	   on	   a	   successful	   one.	   A	   creature	   in	   the	   area	   of	   
                                                                   more	   than	   one	   fiery	   burst	   is	   affected	   only	   once.	   
             Mending                                               	    The	   spell	   damages	   objects	   in	   the	   area	   and	   ignites	   
             Transmutation	   cantrip	                             flammable	   objects	   that	   aren’t	   being	   worn	   or	   carried.	   
             Casting	   Time:	   1	   minute	   
             Range:	   Touch	                                      Mind Blank
             Components:	   V,	   S,	   M	   (two	   lodestones)	     8th-   level	   abjuration	   
             Duration:	   Instantaneous	                           Casting	   Time:	   1	   action	   

             This	   spell	   repairs	   a	   single	   break	   or	   tear	   in	   an	   object	     Range:	   Touch	   
             you	   touch,	   such	   as	   a	   broken	   chain	   link,	   two	   halves	   of	     Components:	   V,	   S	   
             a	   broken	   key,	   a	   torn	   cloak,	   or	   a	   leaking	   wineskin.	   As	     Duration:	   24	   hours	   
             long	   as	   the	   break	   or	   tear	   is	   no	   larger	   than	   1	   foot	   in	     Until	   the	   spell	   ends,	   one	   willing	   creature	   you	   touch	   is	   
             any	   dimension,	   you	   mend	   it,	   leaving	   no	   trace	   of	   the	     immune	   to	   psychic	   damage,	   any	   effect	   that	   would	   
             former	   damage.	                                    sense	   its	   emotions	   or	   read	   its	   thoughts,	   divination	   
             	    This	   spell	   can	   physically	   repair	   a	   magic	   item	   or	     spells,	   and	   the	   charmed	   condition.	   The	   spell	   even	   
             construct,	   but	   the	   spell	   can’t	   restore	   magic	   to	   such	     foils	   wish	   spells	   and	   spells	   or	   effects	   of	   similar	   power	   
             an	   object.	                                        used	   to	   affect	   the	   target’s	   mind	   or	   to	   gain	   
                                                                   information	   about	   the	   target.	   
             Message
             Transmutation	   cantrip	                             Minor Illusion
             Casting	   Time:	   1	   action	                      Illusion	   cantrip	   
             Range:	   120	   feet	                                Casting	   Time:	   1	   action	   
             Components:	   V,	   S,	   M	   (a	   short	   piece	   of	   copper	   wire)	     Range:	   30	   feet	   
             Duration:	   1	   round	                              Components:	   S,	   M	   (a	   bit	   of	   fleece)	   

             You	   point	   your	   finger	   toward	   a	   creature	   within	     Duration:	   1	   minute	   
             range	   and	   whisper	   a	   message.	   The	   target	   (and	   only	     You	   create	   a	   sound	   or	   an	   image	   of	   an	   object	   within	   
             the	   target)	   hears	   the	   message	   and	   can	   reply	   in	   a	     range	   that	   lasts	   for	   the	   duration.	   The	   illusion	   also	   
             whisper	   that	   only	   you	   can	   hear.	       ends	   if	   you	   dismiss	   it	   as	   an	   action	   or	   cast	   this	   spell	   
             	    You	   can	   cast	   this	   spell	   through	   solid	   objects	   if	   you	     again.	   
             are	   familiar	   with	   the	   target	   and	   know	   it	   is	   beyond	     	    If	   you	   create	   a	   sound,	   its	   volume	   can	   range	   from	   a	   
             the	   barrier.	   Magical	   silence,	   1	   foot	   of	   stone,	   1	   inch	   of	     whisper	   to	   a	   scream.	   It	   can	   be	   your	   voice,	   someone	   
             common	   metal,	   a	   thin	   sheet	   of	   lead,	   or	   3	   feet	   of	   wood	     else’s	   voice,	   a	   lion’s	   roar,	   a	   beating	   of	   drums,	   or	   any	   
             blocks	   the	   spell.	   The	   spell	   doesn’t	   have	   to	   follow	   a	     other	   sound	   you	   choose.	   The	   sound	   continues	   
             straight	   line	   and	   can	   travel	   freely	   around	   corners	   or	     unabated	   throughout	   the	   duration,	   or	   you	   can	   make	   
             through	   openings.	                                 discrete	   sounds	   at	   different	   times	   before	   the	   spell	   
                                                                   ends.	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       164	   
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