Page 164 - D&D 5e - SRD
P. 164
checks you make to hear sounds outside it are made Meteor Swarm
with disadvantage. You remain aware of the passage 9th- level evocation
of time and can cast spells on yourself while merged
in the stone. You can use your movement to leave Casting Time: 1 action
the stone where you entered it, which ends the spell. Range: 1 mile
You otherwise can’t move. Components: V, S
Minor physical damage to the stone doesn’t harm Duration: Instantaneous
you, but its partial destruction or a change in its Blazing orbs of fire plummet to the ground at four
shape (to the extent that you no longer fit within it) different points you can see within range. Each
expels you and deals 6d6 bludgeoning damage to creature in a 40- foot- radius sphere centered on each
you. The stone’s complete destruction (or point you choose must make a Dexterity saving
transmutation into a different substance) expels you throw. The sphere spreads around corners. A
and deals 50 bludgeoning damage to you. If expelled, creature takes 20d6 fire damage and 20d6
you fall prone in an unoccupied space closest to bludgeoning damage on a failed save, or half as much
where you first entered. damage on a successful one. A creature in the area of
more than one fiery burst is affected only once.
Mending The spell damages objects in the area and ignites
Transmutation cantrip flammable objects that aren’t being worn or carried.
Casting Time: 1 minute
Range: Touch Mind Blank
Components: V, S, M (two lodestones) 8th- level abjuration
Duration: Instantaneous Casting Time: 1 action
This spell repairs a single break or tear in an object Range: Touch
you touch, such as a broken chain link, two halves of Components: V, S
a broken key, a torn cloak, or a leaking wineskin. As Duration: 24 hours
long as the break or tear is no larger than 1 foot in Until the spell ends, one willing creature you touch is
any dimension, you mend it, leaving no trace of the immune to psychic damage, any effect that would
former damage. sense its emotions or read its thoughts, divination
This spell can physically repair a magic item or spells, and the charmed condition. The spell even
construct, but the spell can’t restore magic to such foils wish spells and spells or effects of similar power
an object. used to affect the target’s mind or to gain
information about the target.
Message
Transmutation cantrip Minor Illusion
Casting Time: 1 action Illusion cantrip
Range: 120 feet Casting Time: 1 action
Components: V, S, M (a short piece of copper wire) Range: 30 feet
Duration: 1 round Components: S, M (a bit of fleece)
You point your finger toward a creature within Duration: 1 minute
range and whisper a message. The target (and only You create a sound or an image of an object within
the target) hears the message and can reply in a range that lasts for the duration. The illusion also
whisper that only you can hear. ends if you dismiss it as an action or cast this spell
You can cast this spell through solid objects if you again.
are familiar with the target and know it is beyond If you create a sound, its volume can range from a
the barrier. Magical silence, 1 foot of stone, 1 inch of whisper to a scream. It can be your voice, someone
common metal, a thin sheet of lead, or 3 feet of wood else’s voice, a lion’s roar, a beating of drums, or any
blocks the spell. The spell doesn’t have to follow a other sound you choose. The sound continues
straight line and can travel freely around corners or unabated throughout the duration, or you can make
through openings. discrete sounds at different times before the spell
ends.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 164

