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If you create an image of an object—such as a Three illusory duplicates of yourself appear in your
chair, muddy footprints, or a small chest—it must be space. Until the spell ends, the duplicates move with
no larger than a 5- foot cube. The image can’t create you and mimic your actions, shifting position so it’s
sound, light, smell, or any other sensory effect. impossible to track which image is real. You can use
Physical interaction with the image reveals it to be your action to dismiss the illusory duplicates.
an illusion, because things can pass through it. Each time a creature targets you with an attack
If a creature uses its action to examine the sound during the spell’s duration, roll a d20 to determine
or image, the creature can determine that it is an whether the attack instead targets one of your
illusion with a successful Intelligence (Investigation) duplicates.
check against your spell save DC. If a creature If you have three duplicates, you must roll a 6 or
discerns the illusion for what it is, the illusion higher to change the attack’s target to a duplicate.
becomes faint to the creature. With two duplicates, you must roll an 8 or higher.
With one duplicate, you must roll an 11 or higher.
Mirage Arcane A duplicate’s AC equals 10 + your Dexterity
7th- level illusion modifier. If an attack hits a duplicate, the duplicate is
destroyed. A duplicate can be destroyed only by an
Casting Time: 10 minutes attack that hits it. It ignores all other damage and
Range: Sight effects. The spell ends when all three duplicates are
Components: V, S destroyed.
Duration: 10 days
A creature is unaffected by this spell if it can’t see,
You make terrain in an area up to 1 mile square look, if it relies on senses other than sight, such as
sound, smell, and even feel like some other sort of blindsight, or if it can perceive illusions as false, as
terrain. The terrain’s general shape remains the with truesight.
same, however. Open fields or a road could be made
to resemble a swamp, hill, crevasse, or some other Mislead
difficult or impassable terrain. A pond can be made 5th- level illusion
to seem like a grassy meadow, a precipice like a Casting Time: 1 action
gentle slope, or a rock- strewn gully like a wide and Range: Self
smooth road. Components: S
Similarly, you can alter the appearance of Duration: Concentration, up to 1 hour
structures, or add them where none are present. The
spell doesn’t disguise, conceal, or add creatures. You become invisible at the same time that an
The illusion includes audible, visual, tactile, and illusory double of you appears where you are
olfactory elements, so it can turn clear ground into standing. The double lasts for the duration, but the
difficult terrain (or vice versa) or otherwise impede invisibility ends if you attack or cast a spell.
movement through the area. Any piece of the You can use your action to move your illusory
illusory terrain (such as a rock or stick) that is double up to twice your speed and make it gesture,
removed from the spell’s area disappears speak, and behave in whatever way you choose.
immediately. You can see through its eyes and hear through its
Creatures with truesight can see through the ears as if you were located where it is. On each of
illusion to the terrain’s true form; however, all other your turns as a bonus action, you can switch from
elements of the illusion remain, so while the using its senses to using your own, or back again.
creature is aware of the illusion’s presence, the While you are using its senses, you are blinded and
creature can still physically interact with the illusion. deafened in regard to your own surroundings.
Mirror Image Misty Step
2nd- level illusion 2nd- level conjuration
Casting Time: 1 action Casting Time: 1 bonus action
Range: Self Range: Self
Components: V, S Components: V
Duration: 1 minute Duration: Instantaneous
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 165

