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    If	   you	   create	   an	   image	   of	   an	   object—such	   as	   a	     Three	   illusory	   duplicates	   of	   yourself	   appear	   in	   your	   
             chair,	   muddy	   footprints,	   or	   a	   small	   chest—it	   must	   be	     space.	   Until	   the	   spell	   ends,	   the	   duplicates	   move	   with	   
             no	   larger	   than	   a	   5-   foot	   cube.	   The	   image	   can’t	   create	     you	   and	   mimic	   your	   actions,	   shifting	   position	   so	   it’s	   
             sound,	   light,	   smell,	   or	   any	   other	   sensory	   effect.	     impossible	   to	   track	   which	   image	   is	   real.	   You	   can	   use	   
             Physical	   interaction	   with	   the	   image	   reveals	   it	   to	   be	     your	   action	   to	   dismiss	   the	   illusory	   duplicates.	   
             an	   illusion,	   because	   things	   can	   pass	   through	   it.	     	    Each	   time	   a	   creature	   targets	   you	   with	   an	   attack	   
             	    If	   a	   creature	   uses	   its	   action	   to	   examine	   the	   sound	     during	   the	   spell’s	   duration,	   roll	   a	   d20	   to	   determine	   
             or	   image,	   the	   creature	   can	   determine	   that	   it	   is	   an	     whether	   the	   attack	   instead	   targets	   one	   of	   your	   
             illusion	   with	   a	   successful	   Intelligence	   (Investigation)	     duplicates.	   
             check	   against	   your	   spell	   save	   DC.	   If	   a	   creature	     	    If	   you	   have	   three	   duplicates,	   you	   must	   roll	   a	   6	   or	   
             discerns	   the	   illusion	   for	   what	   it	   is,	   the	   illusion	     higher	   to	   change	   the	   attack’s	   target	   to	   a	   duplicate.	   
             becomes	   faint	   to	   the	   creature.	           With	   two	   duplicates,	   you	   must	   roll	   an	   8	   or	   higher.	   
                                                                   With	   one	   duplicate,	   you	   must	   roll	   an	   11	   or	   higher.	   
             Mirage Arcane                                         	    A	   duplicate’s	   AC	   equals	   10	   +	   your	   Dexterity	   
             7th-   level	   illusion	                             modifier.	   If	   an	   attack	   hits	   a	   duplicate,	   the	   duplicate	   is	   
                                                                   destroyed.	   A	   duplicate	   can	   be	   destroyed	   only	   by	   an	   
             Casting	   Time:	   10	   minutes	                    attack	   that	   hits	   it.	   It	   ignores	   all	   other	   damage	   and	   
             Range:	   Sight	                                      effects.	   The	   spell	   ends	   when	   all	   three	   duplicates	   are	   
             Components:	   V,	   S	                               destroyed.	   
             Duration:	   10	   days	   
                                                                   	    A	   creature	   is	   unaffected	   by	   this	   spell	   if	   it	   can’t	   see,	   
             You	   make	   terrain	   in	   an	   area	   up	   to	   1	   mile	   square	   look,	     if	   it	   relies	   on	   senses	   other	   than	   sight,	   such	   as	   
             sound,	   smell,	   and	   even	   feel	   like	   some	   other	   sort	   of	     blindsight,	   or	   if	   it	   can	   perceive	   illusions	   as	   false,	   as	   
             terrain.	   The	   terrain’s	   general	   shape	   remains	   the	     with	   truesight.	   
             same,	   however.	   Open	   fields	   or	   a	   road	   could	   be	   made	   
             to	   resemble	   a	   swamp,	   hill,	   crevasse,	   or	   some	   other	     Mislead
             difficult	   or	   impassable	   terrain.	   A	   pond	   can	   be	   made	     5th-   level	   illusion	   
             to	   seem	   like	   a	   grassy	   meadow,	   a	   precipice	   like	   a	     Casting	   Time:	   1	   action	   
             gentle	   slope,	   or	   a	   rock-   strewn	   gully	   like	   a	   wide	   and	     Range:	   Self	   
             smooth	   road.	                                      Components:	   S	   
             	    Similarly,	   you	   can	   alter	   the	   appearance	   of	     Duration:	   Concentration,	   up	   to	   1	   hour	   
             structures,	   or	   add	   them	   where	   none	   are	   present.	   The	   
             spell	   doesn’t	   disguise,	   conceal,	   or	   add	   creatures.	     You	   become	   invisible	   at	   the	   same	   time	   that	   an	   
             	    The	   illusion	   includes	   audible,	   visual,	   tactile,	   and	     illusory	   double	   of	   you	   appears	   where	   you	   are	   
             olfactory	   elements,	   so	   it	   can	   turn	   clear	   ground	   into	     standing.	   The	   double	   lasts	   for	   the	   duration,	   but	   the	   
             difficult	   terrain	   (or	   vice	   versa)	   or	   otherwise	   impede	     invisibility	   ends	   if	   you	   attack	   or	   cast	   a	   spell.	   
             movement	   through	   the	   area.	   Any	   piece	   of	   the	     	    You	   can	   use	   your	   action	   to	   move	   your	   illusory	   
             illusory	   terrain	   (such	   as	   a	   rock	   or	   stick)	   that	   is	     double	   up	   to	   twice	   your	   speed	   and	   make	   it	   gesture,	   
             removed	   from	   the	   spell’s	   area	   disappears	     speak,	   and	   behave	   in	   whatever	   way	   you	   choose.	   
             immediately.	                                         	    You	   can	   see	   through	   its	   eyes	   and	   hear	   through	   its	   
             	    Creatures	   with	   truesight	   can	   see	   through	   the	     ears	   as	   if	   you	   were	   located	   where	   it	   is.	   On	   each	   of	   
             illusion	   to	   the	   terrain’s	   true	   form;	   however,	   all	   other	     your	   turns	   as	   a	   bonus	   action,	   you	   can	   switch	   from	   
             elements	   of	   the	   illusion	   remain,	   so	   while	   the	     using	   its	   senses	   to	   using	   your	   own,	   or	   back	   again.	   
             creature	   is	   aware	   of	   the	   illusion’s	   presence,	   the	     While	   you	   are	   using	   its	   senses,	   you	   are	   blinded	   and	   
             creature	   can	   still	   physically	   interact	   with	   the	   illusion.	     deafened	   in	   regard	   to	   your	   own	   surroundings.	   

             Mirror Image                                          Misty Step
             2nd-   level	   illusion	                             2nd-   level	   conjuration	   

             Casting	   Time:	   1	   action	                      Casting	   Time:	   1	   bonus	   action	   
             Range:	   Self	                                       Range:	   Self	   
             Components:	   V,	   S	                               Components:	   V	   
             Duration:	   1	   minute	                             Duration:	   Instantaneous	   









             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       165	   
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