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Briefly	   surrounded	   by	   silvery	   mist,	   you	   teleport	   up	     (8th	   level),	   or	   any	   time	   in	   the	   creature’s	   past	   (9th	   
             to	   30	   feet	   to	   an	   unoccupied	   space	   that	   you	   can	   see.	     level).	   

             Modify Memory                                         Moonbeam
             5th-   level	   enchantment	                          2nd-   level	   evocation	   
             Casting	   Time:	   1	   action	                      Casting	   Time:	   1	   action	   
             Range:	   30	   feet	                                 Range:	   120	   feet	   
             Components:	   V,	   S	                               Components:	   V,	   S,	   M	   (several	   seeds	   of	   any	   
             Duration:	   Concentration,	   up	   to	   1	   minute	     moonseed	   plant	   and	   a	   piece	   of	   opalescent	   
                                                                     feldspar)	   
             You	   attempt	   to	   reshape	   another	   creature’s	   memories.	     Duration:	   Concentration,	   up	   to	   1	   minute	   
             One	   creature	   that	   you	   can	   see	   must	   make	   a	   Wisdom	   
             saving	   throw.	   If	   you	   are	   fighting	   the	   creature,	   it	   has	     A	   silvery	   beam	   of	   pale	   light	   shines	   down	   in	   a	   5-   foot-   
             advantage	   on	   the	   saving	   throw.	   On	   a	   failed	   save,	   the	     radius,	   40-   foot-   high	   cylinder	   centered	   on	   a	   point	   
             target	   becomes	   charmed	   by	   you	   for	   the	   duration.	     within	   range.	   Until	   the	   spell	   ends,	   dim	   light	   fills	   the	   
             The	   charmed	   target	   is	   incapacitated	   and	   unaware	   of	     cylinder.	   
             its	   surroundings,	   though	   it	   can	   still	   hear	   you.	   If	   it	     	    When	   a	   creature	   enters	   the	   spell’s	   area	   for	   the	   first	   
             takes	   any	   damage	   or	   is	   targeted	   by	   another	   spell,	     time	   on	   a	   turn	   or	   starts	   its	   turn	   there,	   it	   is	   engulfed	   
             this	   spell	   ends,	   and	   none	   of	   the	   target’s	   memories	     in	   ghostly	   flames	   that	   cause	   searing	   pain,	   and	   it	   must	   
             are	   modified.	                                     make	   a	   Constitution	   saving	   throw.	   It	   takes	   2d10	   
             	    While	   this	   charm	   lasts,	   you	   can	   affect	   the	   target’s	     radiant	   damage	   on	   a	   failed	   save,	   or	   half	   as	   much	   
             memory	   of	   an	   event	   that	   it	   experienced	   within	   the	     damage	   on	   a	   successful	   one.	   
             last	   24	   hours	   and	   that	   lasted	   no	   more	   than	   10	     	    A	   shapechanger	   makes	   its	   saving	   throw	   with	   
             minutes.	   You	   can	   permanently	   eliminate	   all	   memory	     disadvantage.	   If	   it	   fails,	   it	   also	   instantly	   reverts	   to	   its	   
             of	   the	   event,	   allow	   the	   target	   to	   recall	   the	   event	   with	     original	   form	   and	   can’t	   assume	   a	   different	   form	   until	   
             perfect	   clarity	   and	   exacting	   detail,	   change	   its	     it	   leaves	   the	   spell’s	   light.	   
             memory	   of	   the	   details	   of	   the	   event,	   or	   create	   a	     	    On	   each	   of	   your	   turns	   after	   you	   cast	   this	   spell,	   you	   
             memory	   of	   some	   other	   event.	              can	   use	   an	   action	   to	   move	   the	   beam	   60	   feet	   in	   any	   
             	    You	   must	   speak	   to	   the	   target	   to	   describe	   how	   its	     direction.	   
             memories	   are	   affected,	   and	   it	   must	   be	   able	   to	     	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             understand	   your	   language	   for	   the	   modified	     spell	   slot	   of	   3rd	   level	   or	   higher,	   the	   damage	   
             memories	   to	   take	   root.	   Its	   mind	   fills	   in	   any	   gaps	   in	     increases	   by	   1d10	   for	   each	   slot	   level	   above	   2nd.	   
             the	   details	   of	   your	   description.	   If	   the	   spell	   ends	   
             before	   you	   have	   finished	   describing	   the	   modified	     Move Earth
             memories,	   the	   creature’s	   memory	   isn’t	   altered.	     6th-   level	   transmutation	   
             Otherwise,	   the	   modified	   memories	   take	   hold	   when	     Casting	   Time:	   1	   action	   
             the	   spell	   ends.	   
             	    A	   modified	   memory	   doesn’t	   necessarily	   affect	   how	     Range:	   120	   feet	   
                                                                   Components:	   V,	   S,	   M	   (an	   iron	   blade	   and	   a	   small	   bag	   
             a	   creature	   behaves,	   particularly	   if	   the	   memory	     containing	   a	   mixture	   of	   soils—clay,	   loam,	   and	   
             contradicts	   the	   creature’s	   natural	   inclinations,	     sand)	   
             alignment,	   or	   beliefs.	   An	   illogical	   modified	   memory,	     Duration:	   Concentration,	   up	   to	   2	   hours	   
             such	   as	   implanting	   a	   memory	   of	   how	   much	   the	   
             creature	   enjoyed	   dousing	   itself	   in	   acid,	   is	   dismissed,	     Choose	   an	   area	   of	   terrain	   no	   larger	   than	   40	   feet	   on	   a	   
             perhaps	   as	   a	   bad	   dream.	   The	   GM	   might	   deem	   a	     side	   within	   range.	   You	   can	   reshape	   dirt,	   sand,	   or	   clay	   
             modified	   memory	   too	   nonsensical	   to	   affect	   a	     in	   the	   area	   in	   any	   manner	   you	   choose	   for	   the	   
             creature	   in	   a	   significant	   manner.	        duration.	   You	   can	   raise	   or	   lower	   the	   area’s	   elevation,	   
             	    A	   remove	   curse	   or	   greater	   restoration	   spell	   cast	   on	     create	   or	   fill	   in	   a	   trench,	   erect	   or	   flatten	   a	   wall,	   or	   
             the	   target	   restores	   the	   creature’s	   true	   memory.	     form	   a	   pillar.	   The	   extent	   of	   any	   such	   changes	   can’t	   
             	    At	   Higher	   Levels.	   If	   you	   cast	   this	   spell	   using	   a	   spell	     exceed	   half	   the	   area’s	   largest	   dimension.	   So,	   if	   you	   
             slot	   of	   6th	   level	   or	   higher,	   you	   can	   alter	   the	   target’s	     affect	   a	   40-   foot	   square,	   you	   can	   create	   a	   pillar	   up	   to	   
             memories	   of	   an	   event	   that	   took	   place	   up	   to	   7	   days	     20	   feet	   high,	   raise	   or	   lower	   the	   square’s	   elevation	   by	   
             ago	   (6th	   level),	   30	   days	   ago	   (7th	   level),	   1	   year	   ago	     up	   to	   20	   feet,	   dig	   a	   trench	   up	   to	   20	   feet	   deep,	   and	   so	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       166	   
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