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Briefly surrounded by silvery mist, you teleport up (8th level), or any time in the creature’s past (9th
to 30 feet to an unoccupied space that you can see. level).
Modify Memory Moonbeam
5th- level enchantment 2nd- level evocation
Casting Time: 1 action Casting Time: 1 action
Range: 30 feet Range: 120 feet
Components: V, S Components: V, S, M (several seeds of any
Duration: Concentration, up to 1 minute moonseed plant and a piece of opalescent
feldspar)
You attempt to reshape another creature’s memories. Duration: Concentration, up to 1 minute
One creature that you can see must make a Wisdom
saving throw. If you are fighting the creature, it has A silvery beam of pale light shines down in a 5- foot-
advantage on the saving throw. On a failed save, the radius, 40- foot- high cylinder centered on a point
target becomes charmed by you for the duration. within range. Until the spell ends, dim light fills the
The charmed target is incapacitated and unaware of cylinder.
its surroundings, though it can still hear you. If it When a creature enters the spell’s area for the first
takes any damage or is targeted by another spell, time on a turn or starts its turn there, it is engulfed
this spell ends, and none of the target’s memories in ghostly flames that cause searing pain, and it must
are modified. make a Constitution saving throw. It takes 2d10
While this charm lasts, you can affect the target’s radiant damage on a failed save, or half as much
memory of an event that it experienced within the damage on a successful one.
last 24 hours and that lasted no more than 10 A shapechanger makes its saving throw with
minutes. You can permanently eliminate all memory disadvantage. If it fails, it also instantly reverts to its
of the event, allow the target to recall the event with original form and can’t assume a different form until
perfect clarity and exacting detail, change its it leaves the spell’s light.
memory of the details of the event, or create a On each of your turns after you cast this spell, you
memory of some other event. can use an action to move the beam 60 feet in any
You must speak to the target to describe how its direction.
memories are affected, and it must be able to At Higher Levels. When you cast this spell using a
understand your language for the modified spell slot of 3rd level or higher, the damage
memories to take root. Its mind fills in any gaps in increases by 1d10 for each slot level above 2nd.
the details of your description. If the spell ends
before you have finished describing the modified Move Earth
memories, the creature’s memory isn’t altered. 6th- level transmutation
Otherwise, the modified memories take hold when Casting Time: 1 action
the spell ends.
A modified memory doesn’t necessarily affect how Range: 120 feet
Components: V, S, M (an iron blade and a small bag
a creature behaves, particularly if the memory containing a mixture of soils—clay, loam, and
contradicts the creature’s natural inclinations, sand)
alignment, or beliefs. An illogical modified memory, Duration: Concentration, up to 2 hours
such as implanting a memory of how much the
creature enjoyed dousing itself in acid, is dismissed, Choose an area of terrain no larger than 40 feet on a
perhaps as a bad dream. The GM might deem a side within range. You can reshape dirt, sand, or clay
modified memory too nonsensical to affect a in the area in any manner you choose for the
creature in a significant manner. duration. You can raise or lower the area’s elevation,
A remove curse or greater restoration spell cast on create or fill in a trench, erect or flatten a wall, or
the target restores the creature’s true memory. form a pillar. The extent of any such changes can’t
At Higher Levels. If you cast this spell using a spell exceed half the area’s largest dimension. So, if you
slot of 6th level or higher, you can alter the target’s affect a 40- foot square, you can create a pillar up to
memories of an event that took place up to 7 days 20 feet high, raise or lower the square’s elevation by
ago (6th level), 30 days ago (7th level), 1 year ago up to 20 feet, dig a trench up to 20 feet deep, and so
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 166

