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on. It takes 10 minutes for these changes to Range: 30 feet
complete. Components: V, S, M (a pinch of sesame seeds)
At the end of every 10 minutes you spend Duration: 1 hour
concentrating on the spell, you can choose a new
area of terrain to affect. A passage appears at a point of your choice that you
can see on a wooden, plaster, or stone surface (such
Because the terrain’s transformation occurs as a wall, a ceiling, or a floor) within range, and lasts
slowly, creatures in the area can’t usually be trapped
or injured by the ground’s movement. for the duration. You choose the opening’s
dimensions: up to 5 feet wide, 8 feet tall, and 20 feet
This spell can’t manipulate natural stone or stone deep. The passage creates no instability in a
construction. Rocks and structures shift to
accommodate the new terrain. If the way you shape structure surrounding it.
When the opening disappears, any creatures or
the terrain would make a structure unstable, it might objects still in the passage created by the spell are
collapse. safely ejected to an unoccupied space nearest to the
Similarly, this spell doesn’t directly affect plant surface on which you cast the spell.
growth. The moved earth carries any plants along
with it. Phantasmal Killer
Nondetection 4th- level illusion
3rd- level abjuration Casting Time: 1 action
Range: 120 feet
Casting Time: 1 action Components: V, S
Range: Touch
Components: V, S, M (a pinch of diamond dust Duration: Concentration, up to 1 minute
worth 25 gp sprinkled over the target, which the You tap into the nightmares of a creature you can
spell consumes) see within range and create an illusory
Duration: 8 hours manifestation of its deepest fears, visible only to that
creature. The target must make a Wisdom saving
For the duration, you hide a target that you touch throw. On a failed save, the target becomes
from divination magic. The target can be a willing frightened for the duration. At the end of each of the
creature or a place or an object no larger than 10
feet in any dimension. The target can’t be targeted target’s turns before the spell ends, the target must
succeed on a Wisdom saving throw or take 4d10
by any divination magic or perceived through psychic damage. On a successful save, the spell ends.
magical scrying sensors.
At Higher Levels. When you cast this spell using a
Pass without Trace spell slot of 5th level or higher, the damage increases
2nd- level abjuration by 1d10 for each slot level above 4th.
Casting Time: 1 action Phantom Steed
Range: Self 3rd- level illusion (ritual)
Components: V, S, M (ashes from a burned leaf of Casting Time: 1 minute
mistletoe and a sprig of spruce)
Duration: Concentration, up to 1 hour Range: 30 feet
Components: V, S
A veil of shadows and silence radiates from you, Duration: 1 hour
masking you and your companions from detection. A Large quasi- real, horselike creature appears on the
For the duration, each creature you choose within 30 ground in an unoccupied space of your choice within
feet of you (including you) has a +10 bonus to
Dexterity (Stealth) checks and can’t be tracked range. You decide the creature’s appearance, but it is
equipped with a saddle, bit, and bridle. Any of the
except by magical means. A creature that receives equipment created by the spell vanishes in a puff of
this bonus leaves behind no tracks or other traces of
its passage. smoke if it is carried more than 10 feet away from
the steed.
Passwall For the duration, you or a creature you choose can
5th- level transmutation ride the steed. The creature uses the statistics for a
riding horse, except it has a speed of 100 feet and
Casting Time: 1 action can travel 10 miles in an hour, or 13 miles at a fast
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 167

