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on.	   It	   takes	   10	   minutes	   for	   these	   changes	   to	     Range:	   30	   feet	   
             complete.	                                            Components:	   V,	   S,	   M	   (a	   pinch	   of	   sesame	   seeds)	   
             	    At	   the	   end	   of	   every	   10	   minutes	   you	   spend	     Duration:	   1	   hour	   
             concentrating	   on	   the	   spell,	   you	   can	   choose	   a	   new	   
             area	   of	   terrain	   to	   affect.	               A	   passage	   appears	   at	   a	   point	   of	   your	   choice	   that	   you	   
                                                                   can	   see	   on	   a	   wooden,	   plaster,	   or	   stone	   surface	   (such	   
             	    Because	   the	   terrain’s	   transformation	   occurs	     as	   a	   wall,	   a	   ceiling,	   or	   a	   floor)	   within	   range,	   and	   lasts	   
             slowly,	   creatures	   in	   the	   area	   can’t	   usually	   be	   trapped	   
             or	   injured	   by	   the	   ground’s	   movement.	     for	   the	   duration.	   You	   choose	   the	   opening’s	   
                                                                   dimensions:	   up	   to	   5	   feet	   wide,	   8	   feet	   tall,	   and	   20	   feet	   
             	    This	   spell	   can’t	   manipulate	   natural	   stone	   or	   stone	     deep.	   The	   passage	   creates	   no	   instability	   in	   a	   
             construction.	   Rocks	   and	   structures	   shift	   to	   
             accommodate	   the	   new	   terrain.	   If	   the	   way	   you	   shape	     structure	   surrounding	   it.	   
                                                                   	    When	   the	   opening	   disappears,	   any	   creatures	   or	   
             the	   terrain	   would	   make	   a	   structure	   unstable,	   it	   might	     objects	   still	   in	   the	   passage	   created	   by	   the	   spell	   are	   
             collapse.	                                            safely	   ejected	   to	   an	   unoccupied	   space	   nearest	   to	   the	   
             	    Similarly,	   this	   spell	   doesn’t	   directly	   affect	   plant	     surface	   on	   which	   you	   cast	   the	   spell.	   
             growth.	   The	   moved	   earth	   carries	   any	   plants	   along	   
             with	   it.	                                          Phantasmal Killer

             Nondetection                                          4th-   level	   illusion	   
             3rd-   level	   abjuration	                           Casting	   Time:	   1	   action	   
                                                                   Range:	   120	   feet	   
             Casting	   Time:	   1	   action	                      Components:	   V,	   S	   
             Range:	   Touch	   
             Components:	   V,	   S,	   M	   (a	   pinch	   of	   diamond	   dust	     Duration:	   Concentration,	   up	   to	   1	   minute	   
              worth	   25	   gp	   sprinkled	   over	   the	   target,	   which	   the	     You	   tap	   into	   the	   nightmares	   of	   a	   creature	   you	   can	   
              spell	   consumes)	                                  see	   within	   range	   and	   create	   an	   illusory	   
             Duration:	   8	   hours	                              manifestation	   of	   its	   deepest	   fears,	   visible	   only	   to	   that	   
                                                                   creature.	   The	   target	   must	   make	   a	   Wisdom	   saving	   
             For	   the	   duration,	   you	   hide	   a	   target	   that	   you	   touch	     throw.	   On	   a	   failed	   save,	   the	   target	   becomes	   
             from	   divination	   magic.	   The	   target	   can	   be	   a	   willing	     frightened	   for	   the	   duration.	   At	   the	   end	   of	   each	   of	   the	   
             creature	   or	   a	   place	   or	   an	   object	   no	   larger	   than	   10	   
             feet	   in	   any	   dimension.	   The	   target	   can’t	   be	   targeted	     target’s	   turns	   before	   the	   spell	   ends,	   the	   target	   must	   
                                                                   succeed	   on	   a	   Wisdom	   saving	   throw	   or	   take	   4d10	   
             by	   any	   divination	   magic	   or	   perceived	   through	     psychic	   damage.	   On	   a	   successful	   save,	   the	   spell	   ends.	   
             magical	   scrying	   sensors.	   
                                                                   	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             Pass without Trace                                    spell	   slot	   of	   5th	   level	   or	   higher,	   the	   damage	   increases	   
             2nd-   level	   abjuration	                           by	   1d10	   for	   each	   slot	   level	   above	   4th.	   
             Casting	   Time:	   1	   action	                      Phantom Steed
             Range:	   Self	                                       3rd-   level	   illusion	   (ritual)	   
             Components:	   V,	   S,	   M	   (ashes	   from	   a	   burned	   leaf	   of	     Casting	   Time:	   1	   minute	   
              mistletoe	   and	   a	   sprig	   of	   spruce)	   
             Duration:	   Concentration,	   up	   to	   1	   hour	     Range:	   30	   feet	   
                                                                   Components:	   V,	   S	   
             A	   veil	   of	   shadows	   and	   silence	   radiates	   from	   you,	     Duration:	   1	   hour	   
             masking	   you	   and	   your	   companions	   from	   detection.	     A	   Large	   quasi-   real,	   horselike	   creature	   appears	   on	   the	   
             For	   the	   duration,	   each	   creature	   you	   choose	   within	   30	     ground	   in	   an	   unoccupied	   space	   of	   your	   choice	   within	   
             feet	   of	   you	   (including	   you)	   has	   a	   +10	   bonus	   to	   
             Dexterity	   (Stealth)	   checks	   and	   can’t	   be	   tracked	     range.	   You	   decide	   the	   creature’s	   appearance,	   but	   it	   is	   
                                                                   equipped	   with	   a	   saddle,	   bit,	   and	   bridle.	   Any	   of	   the	   
             except	   by	   magical	   means.	   A	   creature	   that	   receives	     equipment	   created	   by	   the	   spell	   vanishes	   in	   a	   puff	   of	   
             this	   bonus	   leaves	   behind	   no	   tracks	   or	   other	   traces	   of	   
             its	   passage.	                                      smoke	   if	   it	   is	   carried	   more	   than	   10	   feet	   away	   from	   
                                                                   the	   steed.	   
             Passwall                                              	    For	   the	   duration,	   you	   or	   a	   creature	   you	   choose	   can	   
             5th-   level	   transmutation	                        ride	   the	   steed.	   The	   creature	   uses	   the	   statistics	   for	   a	   
                                                                   riding	   horse,	   except	   it	   has	   a	   speed	   of	   100	   feet	   and	   
             Casting	   Time:	   1	   action	                      can	   travel	   10	   miles	   in	   an	   hour,	   or	   13	   miles	   at	   a	   fast	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       167	   
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