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Power Word Kill                                       •   You	   create	   an	   instantaneous,	   harmless	   sensory	   
             9th-   level	   enchantment	                            effect,	   such	   as	   a	   shower	   of	   sparks,	   a	   puff	   of	   wind,	   
                                                                     faint	   musical	   notes,	   or	   an	   odd	   odor.	   
             Casting	   Time:	   1	   action	                      •   You	   instantaneously	   light	   or	   snuff	   out	   a	   candle,	   a	   
             Range:	   60	   feet	                                   torch,	   or	   a	   small	   campfire.	   
             Components:	   V	                                     •   You	   instantaneously	   clean	   or	   soil	   an	   object	   no	   
             Duration:	   Instantaneous	                             larger	   than	   1	   cubic	   foot.	   

             You	   utter	   a	   word	   of	   power	   that	   can	   compel	   one	     •   You	   chill,	   warm,	   or	   flavor	   up	   to	   1	   cubic	   foot	   of	   
             creature	   you	   can	   see	   within	   range	   to	   die	   instantly.	   If	     nonliving	   material	   for	   1	   hour.	   
             the	   creature	   you	   choose	   has	   100	   hit	   points	   or	   fewer,	     •   You	   make	   a	   color,	   a	   small	   mark,	   or	   a	   symbol	   
             it	   dies.	   Otherwise,	   the	   spell	   has	   no	   effect.	     appear	   on	   an	   object	   or	   a	   surface	   for	   1	   hour.	   
                                                                   •   You	   create	   a	   nonmagical	   trinket	   or	   an	   illusory	   
             Power Word Stun                                         image	   that	   can	   fit	   in	   your	   hand	   and	   that	   lasts	   until	   
             8th-   level	   enchantment	                            the	   end	   of	   your	   next	   turn.	   

             Casting	   Time:	   1	   action	                      If	   you	   cast	   this	   spell	   multiple	   times,	   you	   can	   have	   up	   
             Range:	   60	   feet	                                 to	   three	   of	   its	   non-   instantaneous	   effects	   active	   at	   a	   
             Components:	   V	                                     time,	   and	   you	   can	   dismiss	   such	   an	   effect	   as	   an	   action.	   
             Duration:	   Instantaneous	   
                                                                   Prismatic Spray
             You	   speak	   a	   word	   of	   power	   that	   can	   overwhelm	   the	     7th-   level	   evocation	   
             mind	   of	   one	   creature	   you	   can	   see	   within	   range,	   
             leaving	   it	   dumbfounded.	   If	   the	   target	   has	   150	   hit	     Casting	   Time:	   1	   action	   
             points	   or	   fewer,	   it	   is	   stunned.	   Otherwise,	   the	   spell	     Range:	   Self	   (60-   foot	   cone)	   
             has	   no	   effect.	                                 Components:	   V,	   S	   
             	    The	   stunned	   target	   must	   make	   a	   Constitution	     Duration:	   Instantaneous	   
             saving	   throw	   at	   the	   end	   of	   each	   of	   its	   turns.	   On	   a	     Eight	   multicolored	   rays	   of	   light	   flash	   from	   your	   hand.	   
             successful	   save,	   this	   stunning	   effect	   ends.	     Each	   ray	   is	   a	   different	   color	   and	   has	   a	   different	   
                                                                   power	   and	   purpose.	   Each	   creature	   in	   a	   60-   foot	   cone	   
             Prayer of Healing                                     must	   make	   a	   Dexterity	   saving	   throw.	   For	   each	   target,	   
             2nd-   level	   evocation	                            roll	   a	   d8	   to	   determine	   which	   color	   ray	   affects	   it.	   
             Casting	   Time:	   10	   minutes	                    	    1.	   Red.	   The	   target	   takes	   10d6	   fire	   damage	   on	   a	   
             Range:	   30	   feet	                                 failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   successful	   
             Components:	   V	                                     one.	   
             Duration:	   Instantaneous	                           	    2.	   Orange.	   The	   target	   takes	   10d6	   acid	   damage	   on	   
                                                                   a	   failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   successful	   
             Up	   to	   six	   creatures	   of	   your	   choice	   that	   you	   can	   see	     one.	   
             within	   range	   each	   regain	   hit	   points	   equal	   to	   2d8	   +	     	    3.	   Yellow.	   The	   target	   takes	   10d6	   lightning	   damage	   
             your	   spellcasting	   ability	   modifier.	   This	   spell	   has	   no	     on	   a	   failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   
             effect	   on	   undead	   or	   constructs.	          successful	   one.	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     	    4.	   Green.	   The	   target	   takes	   10d6	   poison	   damage	   on	   
             spell	   slot	   of	   3rd	   level	   or	   higher,	   the	   healing	   increases	     a	   failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   successful	   
             by	   1d8	   for	   each	   slot	   level	   above	   2nd.	     one.	   
                                                                   	    5.	   Blue.	   The	   target	   takes	   10d6	   cold	   damage	   on	   a	   
             Prestidigitation                                      failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   successful	   
             Transmutation	   cantrip	                             one.	   
             Casting	   Time:	   1	   action	                      	    6.	   Indigo.	   On	   a	   failed	   save,	   the	   target	   is	   restrained.	   
             Range:	   10	   feet	                                 It	   must	   then	   make	   a	   Constitution	   saving	   throw	   at	   the	   
             Components:	   V,	   S	                               end	   of	   each	   of	   its	   turns.	   If	   it	   successfully	   saves	   three	   
             Duration:	   Up	   to	   1	   hour	                   times,	   the	   spell	   ends.	   If	   it	   fails	   its	   save	   three	   times,	   it	   
                                                                   permanently	   turns	   to	   stone	   and	   is	   subjected	   to	   the	   
             This	   spell	   is	   a	   minor	   magical	   trick	   that	   novice	     petrified	   condition.	   The	   successes	   and	   failures	   don’t	   
             spellcasters	   use	   for	   practice.	   You	   create	   one	   of	   the	     need	   to	   be	   consecutive;	   keep	   track	   of	   both	   until	   the	   
             following	   magical	   effects	   within	   range:	     target	   collects	   three	   of	   a	   kind.	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       170	   
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