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    7.	   Violet.	   On	   a	   failed	   save,	   the	   target	   is	   blinded.	   It	     attacks	   can’t	   pass	   through	   the	   wall.	   The	   layer	   can	   be	   
             must	   then	   make	   a	   Wisdom	   saving	   throw	   at	   the	   start	     destroyed	   by	   dealing	   at	   least	   25	   cold	   damage	   to	   it.	   
             of	   your	   next	   turn.	   A	   successful	   save	   ends	   the	     	    2.	   Orange.	   The	   creature	   takes	   10d6	   acid	   damage	   
             blindness.	   If	   it	   fails	   that	   save,	   the	   creature	   is	     on	   a	   failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   
             transported	   to	   another	   plane	   of	   existence	   of	   the	   GM’s	     successful	   one.	   While	   this	   layer	   is	   in	   place,	   magical	   
             choosing	   and	   is	   no	   longer	   blinded.	   (Typically,	   a	     ranged	   attacks	   can’t	   pass	   through	   the	   wall.	   The	   layer	   
             creature	   that	   is	   on	   a	   plane	   that	   isn’t	   its	   home	   plane	   is	     is	   destroyed	   by	   a	   strong	   wind.	   
             banished	   home,	   while	   other	   creatures	   are	   usually	     	    3.	   Yellow.	   The	   creature	   takes	   10d6	   lightning	   
             cast	   into	   the	   Astral	   or	   Ethereal	   planes.)	     damage	   on	   a	   failed	   save,	   or	   half	   as	   much	   damage	   on	   
             	    8.	   Special.	   The	   target	   is	   struck	   by	   two	   rays.	   Roll	     a	   successful	   one.	   This	   layer	   can	   be	   destroyed	   by	   
             twice	   more,	   rerolling	   any	   8.	             dealing	   at	   least	   60	   force	   damage	   to	   it.	   
                                                                   	    4.	   Green.	   The	   creature	   takes	   10d6	   poison	   damage	   
             Prismatic Wall                                        on	   a	   failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   
             9th-   level	   abjuration	                           successful	   one.	   A	   passwall	   spell,	   or	   another	   spell	   of	   
                                                                   equal	   or	   greater	   level	   that	   can	   open	   a	   portal	   on	   a	   
             Casting	   Time:	   1	   action	                      solid	   surface,	   destroys	   this	   layer.	   
             Range:	   60	   feet	                                 	    5.	   Blue.	   The	   creature	   takes	   10d6	   cold	   damage	   on	   a	   
             Components:	   V,	   S	                               failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   successful	   
             Duration:	   10	   minutes	   
                                                                   one.	   This	   layer	   can	   be	   destroyed	   by	   dealing	   at	   least	   
             A	   shimmering,	   multicolored	   plane	   of	   light	   forms	   a	     25	   fire	   damage	   to	   it.	   
             vertical	   opaque	   wall—up	   to	   90	   feet	   long,	   30	   feet	   high,	     	    6.	   Indigo.	   On	   a	   failed	   save,	   the	   creature	   is	   
             and	   1	   inch	   thick—centered	   on	   a	   point	   you	   can	   see	     restrained.	   It	   must	   then	   make	   a	   Constitution	   saving	   
             within	   range.	   Alternatively,	   you	   can	   shape	   the	   wall	     throw	   at	   the	   end	   of	   each	   of	   its	   turns.	   If	   it	   successfully	   
             into	   a	   sphere	   up	   to	   30	   feet	   in	   diameter	   centered	   on	   a	     saves	   three	   times,	   the	   spell	   ends.	   If	   it	   fails	   its	   save	   
             point	   you	   choose	   within	   range.	   The	   wall	   remains	   in	     three	   times,	   it	   permanently	   turns	   to	   stone	   and	   is	   
             place	   for	   the	   duration.	   If	   you	   position	   the	   wall	   so	   that	     subjected	   to	   the	   petrified	   condition.	   The	   successes	   
             it	   passes	   through	   a	   space	   occupied	   by	   a	   creature,	   the	     and	   failures	   don’t	   need	   to	   be	   consecutive;	   keep	   track	   
             spell	   fails,	   and	   your	   action	   and	   the	   spell	   slot	   are	     of	   both	   until	   the	   creature	   collects	   three	   of	   a	   kind.	   
             wasted.	                                              	    While	   this	   layer	   is	   in	   place,	   spells	   can’t	   be	   cast	   
             	    The	   wall	   sheds	   bright	   light	   out	   to	   a	   range	   of	   100	     through	   the	   wall.	   The	   layer	   is	   destroyed	   by	   bright	   
             feet	   and	   dim	   light	   for	   an	   additional	   100	   feet.	   You	   and	     light	   shed	   by	   a	   daylight	   spell	   or	   a	   similar	   spell	   of	   
             creatures	   you	   designate	   at	   the	   time	   you	   cast	   the	   spell	     equal	   or	   higher	   level.	   
             can	   pass	   through	   and	   remain	   near	   the	   wall	   without	     	    7.	   Violet.	   On	   a	   failed	   save,	   the	   creature	   is	   blinded.	   
             harm.	   If	   another	   creature	   that	   can	   see	   the	   wall	     It	   must	   then	   make	   a	   Wisdom	   saving	   throw	   at	   the	   
             moves	   to	   within	   20	   feet	   of	   it	   or	   starts	   its	   turn	   there,	     start	   of	   your	   next	   turn.	   A	   successful	   save	   ends	   the	   
             the	   creature	   must	   succeed	   on	   a	   Constitution	   saving	     blindness.	   If	   it	   fails	   that	   save,	   the	   creature	   is	   
             throw	   or	   become	   blinded	   for	   1	   minute.	     transported	   to	   another	   plane	   of	   the	   GM’s	   choosing	   
             	    The	   wall	   consists	   of	   seven	   layers,	   each	   with	   a	     and	   is	   no	   longer	   blinded.	   (Typically,	   a	   creature	   that	   
             different	   color.	   When	   a	   creature	   attempts	   to	   reach	     is	   on	   a	   plane	   that	   isn’t	   its	   home	   plane	   is	   banished	   
             into	   or	   pass	   through	   the	   wall,	   it	   does	   so	   one	   layer	   at	     home,	   while	   other	   creatures	   are	   usually	   cast	   into	   the	   
             a	   time	   through	   all	   the	   wall’s	   layers.	   As	   it	   passes	   or	     Astral	   or	   Ethereal	   planes.)	   This	   layer	   is	   destroyed	   by	   
             reaches	   through	   each	   layer,	   the	   creature	   must	   make	     a	   dispel	   magic	   spell	   or	   a	   similar	   spell	   of	   equal	   or	   
             a	   Dexterity	   saving	   throw	   or	   be	   affected	   by	   that	     higher	   level	   that	   can	   end	   spells	   and	   magical	   effects.	   
             layer’s	   properties	   as	   described	   below.	   
             	    The	   wall	   can	   be	   destroyed,	   also	   one	   layer	   at	   a	   time,	     Private Sanctum
             in	   order	   from	   red	   to	   violet,	   by	   means	   specific	   to	   each	     4th-   level	   abjuration	   
             layer.	   Once	   a	   layer	   is	   destroyed,	   it	   remains	   so	   for	   the	     Casting	   Time:	   10	   minutes	   
             duration	   of	   the	   spell.	   A	   rod	   of	   cancellation	   destroys	   a	     Range:	   120	   feet	   
             prismatic	   wall,	   but	   an	   antimagic	   field	   has	   no	   effect	   on	     Components:	   V,	   S,	   M	   (a	   thin	   sheet	   of	   lead,	   a	   piece	   of	   
             it.	                                                    opaque	   glass,	   a	   wad	   of	   cotton	   or	   cloth,	   and	   
             	    1.	   Red.	   The	   creature	   takes	   10d6	   fire	   damage	   on	   a	     powdered	   chrysolite)	   
             failed	   save,	   or	   half	   as	   much	   damage	   on	   a	   successful	     Duration:	   24	   hours	   
             one.	   While	   this	   layer	   is	   in	   place,	   nonmagical	   ranged	   







             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       171	   
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