Page 172 - D&D 5e - SRD
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You	   make	   an	   area	   within	   range	   magically	   secure.	     Programmed Illusion
             The	   area	   is	   a	   cube	   that	   can	   be	   as	   small	   as	   5	   feet	   to	   as	     6th-   level	   illusion	   
             large	   as	   100	   feet	   on	   each	   side.	   The	   spell	   lasts	   for	   the	   
             duration	   or	   until	   you	   use	   an	   action	   to	   dismiss	   it.	     Casting	   Time:	   1	   action	   
             	    When	   you	   cast	   the	   spell,	   you	   decide	   what	   sort	   of	     Range:	   120	   feet	   
             security	   the	   spell	   provides,	   choosing	   any	   or	   all	   of	   the	     Components:	   V,	   S,	   M	   (a	   bit	   of	   fleece	   and	   jade	   dust	   
             following	   properties:	                               worth	   at	   least	   25	   gp)	   
                                                                   Duration:	   Until	   dispelled	   
             •   Sound	   can’t	   pass	   through	   the	   barrier	   at	   the	   edge	   of	   
              the	   warded	   area.	                              You	   create	   an	   illusion	   of	   an	   object,	   a	   creature,	   or	   
             •   The	   barrier	   of	   the	   warded	   area	   appears	   dark	   and	     some	   other	   visible	   phenomenon	   within	   range	   that	   
              foggy,	   preventing	   vision	   (including	   darkvision)	     activates	   when	   a	   specific	   condition	   occurs.	   The	   
              through	   it.	                                      illusion	   is	   imperceptible	   until	   then.	   It	   must	   be	   no	   
             •   Sensors	   created	   by	   divination	   spells	   can’t	   appear	     larger	   than	   a	   30-   foot	   cube,	   and	   you	   decide	   when	   you	   
              inside	   the	   protected	   area	   or	   pass	   through	   the	     cast	   the	   spell	   how	   the	   illusion	   behaves	   and	   what	   
              barrier	   at	   its	   perimeter.	                  sounds	   it	   makes.	   This	   scripted	   performance	   can	   last	   
             •   Creatures	   in	   the	   area	   can’t	   be	   targeted	   by	     up	   to	   5	   minutes.	   
              divination	   spells.	                               	    When	   the	   condition	   you	   specify	   occurs,	   the	   illusion	   
                                                                   springs	   into	   existence	   and	   performs	   in	   the	   manner	   
             •   Nothing	   can	   teleport	   into	   or	   out	   of	   the	   warded	     you	   described.	   Once	   the	   illusion	   finishes	   performing,	   
              area.	   
             •   Planar	   travel	   is	   blocked	   within	   the	   warded	   area.	     it	   disappears	   and	   remains	   dormant	   for	   10	   minutes.	   
                                                                   After	   this	   time,	   the	   illusion	   can	   be	   activated	   again.	   
             	    Casting	   this	   spell	   on	   the	   same	   spot	   every	   day	   for	   a	     	    The	   triggering	   condition	   can	   be	   as	   general	   or	   as	   
             year	   makes	   this	   effect	   permanent.	        detailed	   as	   you	   like,	   though	   it	   must	   be	   based	   on	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     visual	   or	   audible	   conditions	   that	   occur	   within	   30	   feet	   
             spell	   slot	   of	   5th	   level	   or	   higher,	   you	   can	   increase	   the	     of	   the	   area.	   For	   example,	   you	   could	   create	   an	   illusion	   
             size	   of	   the	   cube	   by	   100	   feet	   for	   each	   slot	   level	     of	   yourself	   to	   appear	   and	   warn	   off	   others	   who	   
             beyond	   4th.	   Thus	   you	   could	   protect	   a	   cube	   that	   can	     attempt	   to	   open	   a	   trapped	   door,	   or	   you	   could	   set	   the	   
             be	   up	   to	   200	   feet	   on	   one	   side	   by	   using	   a	   spell	   slot	   of	     illusion	   to	   trigger	   only	   when	   a	   creature	   says	   the	   
             5th	   level.	                                        correct	   word	   or	   phrase.	   
                                                                   	    Physical	   interaction	   with	   the	   image	   reveals	   it	   to	   be	   
             Produce Flame                                         an	   illusion,	   because	   things	   can	   pass	   through	   it.	   A	   
             Conjuration	   cantrip	                               creature	   that	   uses	   its	   action	   to	   examine	   the	   image	   

             Casting	   Time:	   1	   action	                      can	   determine	   that	   it	   is	   an	   illusion	   with	   a	   successful	   
             Range:	   Self	                                       Intelligence	   (Investigation)	   check	   against	   your	   spell	   
             Components:	   V,	   S	                               save	   DC.	   If	   a	   creature	   discerns	   the	   illusion	   for	   what	   it	   
             Duration:	   10	   minutes	                           is,	   the	   creature	   can	   see	   through	   the	   image,	   and	   any	   
                                                                   noise	   it	   makes	   sounds	   hollow	   to	   the	   creature.	   
             A	   flickering	   flame	   appears	   in	   your	   hand.	   The	   flame	   
             remains	   there	   for	   the	   duration	   and	   harms	   neither	     Project Image
             you	   nor	   your	   equipment.	   The	   flame	   sheds	   bright	     7th-   level	   illusion	   
             light	   in	   a	   10-   foot	   radius	   and	   dim	   light	   for	   an	   
             additional	   10	   feet.	   The	   spell	   ends	   if	   you	   dismiss	   it	   as	     Casting	   Time:	   1	   action	   
             an	   action	   or	   if	   you	   cast	   it	   again.	     Range:	   500	   miles	   
             	    You	   can	   also	   attack	   with	   the	   flame,	   although	   doing	     Components:	   V,	   S,	   M	   (a	   small	   replica	   of	   you	   made	   
             so	   ends	   the	   spell.	   When	   you	   cast	   this	   spell,	   or	   as	   an	     from	   materials	   worth	   at	   least	   5	   gp)	   
             action	   on	   a	   later	   turn,	   you	   can	   hurl	   the	   flame	   at	   a	     Duration:	   Concentration,	   up	   to	   1	   day	   
             creature	   within	   30	   feet	   of	   you.	   Make	   a	   ranged	   spell	     You	   create	   an	   illusory	   copy	   of	   yourself	   that	   lasts	   for	   
             attack.	   On	   a	   hit,	   the	   target	   takes	   1d8	   fire	   damage.	     the	   duration.	   The	   copy	   can	   appear	   at	   any	   location	   
             	    This	   spell’s	   damage	   increases	   by	   1d8	   when	   you	     within	   range	   that	   you	   have	   seen	   before,	   regardless	   of	   
             reach	   5th	   level	   (2d8),	   11th	   level	   (3d8),	   and	   17th	     intervening	   obstacles.	   The	   illusion	   looks	   and	   sounds	   
             level	   (4d8).	                                      like	   you	   but	   is	   intangible.	   If	   the	   illusion	   takes	   any	   
                                                                   damage,	   it	   disappears,	   and	   the	   spell	   ends.	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       172	   
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