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    You	   can	   use	   your	   action	   to	   move	   this	   illusion	   up	   to	     Range:	   Touch	   
             twice	   your	   speed,	   and	   make	   it	   gesture,	   speak,	   and	     Components:	   V,	   S	   
             behave	   in	   whatever	   way	   you	   choose.	   It	   mimics	   your	     Duration:	   1	   hour	   
             mannerisms	   perfectly.	   
             	    You	   can	   see	   through	   its	   eyes	   and	   hear	   through	   its	     You	   touch	   a	   creature.	   If	   it	   is	   poisoned,	   you	   neutralize	   
                                                                   the	   poison.	   If	   more	   than	   one	   poison	   afflicts	   the	   target,	   
             ears	   as	   if	   you	   were	   in	   its	   space.	   On	   your	   turn	   as	   a	     you	   neutralize	   one	   poison	   that	   you	   know	   is	   present,	   
             bonus	   action,	   you	   can	   switch	   from	   using	   its	   senses	   to	   
             using	   your	   own,	   or	   back	   again.	   While	   you	   are	   using	     or	   you	   neutralize	   one	   at	   random.	   
                                                                   	    For	   the	   duration,	   the	   target	   has	   advantage	   on	   
             its	   senses,	   you	   are	   blinded	   and	   deafened	   in	   regard	   to	     saving	   throws	   against	   being	   poisoned,	   and	   it	   has	   
             your	   own	   surroundings.	   
             	    Physical	   interaction	   with	   the	   image	   reveals	   it	   to	   be	     resistance	   to	   poison	   damage.	   
             an	   illusion,	   because	   things	   can	   pass	   through	   it.	   A	     Purify Food and Drink
             creature	   that	   uses	   its	   action	   to	   examine	   the	   image	     1st-   level	   transmutation	   (ritual)	   
             can	   determine	   that	   it	   is	   an	   illusion	   with	   a	   successful	   
             Intelligence	   (Investigation)	   check	   against	   your	   spell	     Casting	   Time:	   1	   action	   
             save	   DC.	   If	   a	   creature	   discerns	   the	   illusion	   for	   what	   it	     Range:	   10	   feet	   
             is,	   the	   creature	   can	   see	   through	   the	   image,	   and	   any	     Components:	   V,	   S	   
             noise	   it	   makes	   sounds	   hollow	   to	   the	   creature.	     Duration:	   Instantaneous	   
             Protection from Energy                                All	   nonmagical	   food	   and	   drink	   within	   a	   5-   foot-   radius	   
             3rd-   level	   abjuration	                           sphere	   centered	   on	   a	   point	   of	   your	   choice	   within	   
                                                                   range	   is	   purified	   and	   rendered	   free	   of	   poison	   and	   
             Casting	   Time:	   1	   action	                      disease.	   
             Range:	   Touch	   
             Components:	   V,	   S	                               Raise Dead
             Duration:	   Concentration,	   up	   to	   1	   hour	     5th-   level	   necromancy	   
             For	   the	   duration,	   the	   willing	   creature	   you	   touch	   has	     Casting	   Time:	   1	   hour	   
             resistance	   to	   one	   damage	   type	   of	   your	   choice:	   acid,	     Range:	   Touch	   
             cold,	   fire,	   lightning,	   or	   thunder.	       Components:	   V,	   S,	   M	   (a	   diamond	   worth	   at	   least	   500	   
                                                                     gp,	   which	   the	   spell	   consumes)	   
             Protection from Evil and Good                         Duration:	   Instantaneous	   
             1st-   level	   abjuration	   
                                                                   You	   return	   a	   dead	   creature	   you	   touch	   to	   life,	   
             Casting	   Time:	   1	   action	                      provided	   that	   it	   has	   been	   dead	   no	   longer	   than	   10	   
             Range:	   Touch	                                      days.	   If	   the	   creature’s	   soul	   is	   both	   willing	   and	   at	   
             Components:	   V,	   S,	   M	   (holy	   water	   or	   powdered	   silver	     liberty	   to	   rejoin	   the	   body,	   the	   creature	   returns	   to	   life	   
              and	   iron,	   which	   the	   spell	   consumes)	     with	   1	   hit	   point.	   
             Duration:	   Concentration	   up	   to	   10	   minutes	     	    This	   spell	   also	   neutralizes	   any	   poisons	   and	   cures	   
                                                                   nonmagical	   diseases	   that	   affected	   the	   creature	   at	   the	   
             Until	   the	   spell	   ends,	   one	   willing	   creature	   you	   touch	   is	     time	   it	   died.	   This	   spell	   doesn’t,	   however,	   remove	   
             protected	   against	   certain	   types	   of	   creatures:	     magical	   diseases,	   curses,	   or	   similar	   effects;	   if	   these	   
             aberrations,	   celestials,	   elementals,	   fey,	   fiends,	   and	   
             undead.	                                              aren’t	   first	   removed	   prior	   to	   casting	   the	   spell,	   they	   
                                                                   take	   effect	   when	   the	   creature	   returns	   to	   life.	   The	   
             	    The	   protection	   grants	   several	   benefits.	   Creatures	     spell	   can’t	   return	   an	   undead	   creature	   to	   life.	   
             of	   those	   types	   have	   disadvantage	   on	   attack	   rolls	     	    This	   spell	   closes	   all	   mortal	   wounds,	   but	   it	   doesn’t	   
             against	   the	   target.	   The	   target	   also	   can’t	   be	   charmed,	   
             frightened,	   or	   possessed	   by	   them.	   If	   the	   target	   is	     restore	   missing	   body	   parts.	   If	   the	   creature	   is	   lacking	   
                                                                   body	   parts	   or	   organs	   integral	   for	   its	   survival—its	   
             already	   charmed,	   frightened,	   or	   possessed	   by	   such	   a	     head,	   for	   instance—the	   spell	   automatically	   fails.	   
             creature,	   the	   target	   has	   advantage	   on	   any	   new	   
             saving	   throw	   against	   the	   relevant	   effect.	     	    Coming	   back	   from	   the	   dead	   is	   an	   ordeal.	   The	   
                                                                   target	   takes	   a	   −4	   penalty	   to	   all	   attack	   rolls,	   saving	   
             Protection from Poison                                throws,	   and	   ability	   checks.	   Every	   time	   the	   target	   
             2nd-   level	   abjuration	                           finishes	   a	   long	   rest,	   the	   penalty	   is	   reduced	   by	   1	   until	   
                                                                   it	   disappears.	   
             Casting	   Time:	   1	   action	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       173	   
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