Page 173 - D&D 5e - SRD
P. 173
You can use your action to move this illusion up to Range: Touch
twice your speed, and make it gesture, speak, and Components: V, S
behave in whatever way you choose. It mimics your Duration: 1 hour
mannerisms perfectly.
You can see through its eyes and hear through its You touch a creature. If it is poisoned, you neutralize
the poison. If more than one poison afflicts the target,
ears as if you were in its space. On your turn as a you neutralize one poison that you know is present,
bonus action, you can switch from using its senses to
using your own, or back again. While you are using or you neutralize one at random.
For the duration, the target has advantage on
its senses, you are blinded and deafened in regard to saving throws against being poisoned, and it has
your own surroundings.
Physical interaction with the image reveals it to be resistance to poison damage.
an illusion, because things can pass through it. A Purify Food and Drink
creature that uses its action to examine the image 1st- level transmutation (ritual)
can determine that it is an illusion with a successful
Intelligence (Investigation) check against your spell Casting Time: 1 action
save DC. If a creature discerns the illusion for what it Range: 10 feet
is, the creature can see through the image, and any Components: V, S
noise it makes sounds hollow to the creature. Duration: Instantaneous
Protection from Energy All nonmagical food and drink within a 5- foot- radius
3rd- level abjuration sphere centered on a point of your choice within
range is purified and rendered free of poison and
Casting Time: 1 action disease.
Range: Touch
Components: V, S Raise Dead
Duration: Concentration, up to 1 hour 5th- level necromancy
For the duration, the willing creature you touch has Casting Time: 1 hour
resistance to one damage type of your choice: acid, Range: Touch
cold, fire, lightning, or thunder. Components: V, S, M (a diamond worth at least 500
gp, which the spell consumes)
Protection from Evil and Good Duration: Instantaneous
1st- level abjuration
You return a dead creature you touch to life,
Casting Time: 1 action provided that it has been dead no longer than 10
Range: Touch days. If the creature’s soul is both willing and at
Components: V, S, M (holy water or powdered silver liberty to rejoin the body, the creature returns to life
and iron, which the spell consumes) with 1 hit point.
Duration: Concentration up to 10 minutes This spell also neutralizes any poisons and cures
nonmagical diseases that affected the creature at the
Until the spell ends, one willing creature you touch is time it died. This spell doesn’t, however, remove
protected against certain types of creatures: magical diseases, curses, or similar effects; if these
aberrations, celestials, elementals, fey, fiends, and
undead. aren’t first removed prior to casting the spell, they
take effect when the creature returns to life. The
The protection grants several benefits. Creatures spell can’t return an undead creature to life.
of those types have disadvantage on attack rolls This spell closes all mortal wounds, but it doesn’t
against the target. The target also can’t be charmed,
frightened, or possessed by them. If the target is restore missing body parts. If the creature is lacking
body parts or organs integral for its survival—its
already charmed, frightened, or possessed by such a head, for instance—the spell automatically fails.
creature, the target has advantage on any new
saving throw against the relevant effect. Coming back from the dead is an ordeal. The
target takes a −4 penalty to all attack rolls, saving
Protection from Poison throws, and ability checks. Every time the target
2nd- level abjuration finishes a long rest, the penalty is reduced by 1 until
it disappears.
Casting Time: 1 action
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 173

