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SYSTEMS OF PARTICLES AND ROTATIONAL MOTION                                                 151

                   We shall now define another product of two       A simpler version of the right hand rule is
                vectors. This product is a vector. Two important  the following : Open up your right hand palm
                quantities in the study of rotational motion,    and curl the fingers pointing from  a to b. Your
                namely, moment of a force and angular            stretched thumb points in the direction of c.
                momentum, are defined as vector products.           It should be remembered that there are two
                                                                 angles between any two vectors  a and b . In
                Definition of Vector Product                     Fig. 7.15 (a) or (b) they correspond to θ  (as
                A vector product of two vectors a  and b  is a   shown) and (360 – θ). While applying either of
                                                                                 0
                vector c such that                               the above rules, the rotation should be taken
                (i) magnitude of c = c  ab=  sinθ  where a and b  through the smaller angle (<180 ) between  a
                                                                                                 0
                   are magnitudes of    a and b  and θ  is the   and b. It is θ here.
                   angle between the two vectors.                   Because of the cross (×)  used to denote the
                (ii) c is perpendicular to the plane containing  vector product, it is also referred to as cross product.
                   a and b.                                      •  Note that scalar product of two vectors is
                (iii) if we take a right handed screw with its head  commutative as said earlier, a.b = b.a
                   lying in the plane of  a and b and the screw     The vector product, however, is not
                   perpendicular to this plane, and if we turn   commutative, i.e. a  ×  b ≠  b  ×  a
                   the head in the direction from  a to b, then     The magnitude of both a × b and b × a is the
                   the tip of the screw advances in the direction  same ( ab  sinθ ); also, both of them are
                   of c. This right handed screw rule is         perpendicular to the plane of  a and b. But the
                   illustrated in Fig. 7.15a.                    rotation of the right-handed screw in case of
                   Alternately, if one curls up the fingers of   a × b  is from  a to b, whereas in case of  b × a it
                right hand around a line perpendicular to the    is from b to a. This means the two vectors are
                plane of the vectors  a and b and if the fingers  in opposite directions. We have
                are curled up in the direction from a to b, then                 a  × b  = − × a
                                                                                         b
                the stretched thumb points in the direction of   •  Another interesting property of a vector
                c, as shown in Fig. 7.15b.
                                                                    product is its behaviour under reflection.
                                                                    Under reflection (i.e. on taking the plane
                                                                    mirror        image)        we       have
                                                                     x → −  , x y → − y  and z → − . As a result all
                                                                                            z
                                                                    the components of a vector change sign and
                                                                    thus a → −   , a b → − . What happens to
                                                                                         b
                                                                    a  × b under reflection?
                                                                                       ×
                                                                            a  ×  b →  (−a ) (−b ) = a  × b
                                                                    Thus, a  ×  b does not change sign under
                                                                 reflection.
                                                                 •  Both scalar and vector products are
                                                                    distributive with respect to vector addition.
                                                                    Thus,
                                                                               a .( + c ) = a . + a .c
                                                                                          b
                                                                                 b
                                                                                                ×
                                                                                             +
                                                                                         ×
                                                                             a  ×  ( + c ) = a b a c
                                                                                b
                       (a)                       (b)             •  We may write c   = a  ×  b  in the component
                                                                    form. For this we first need to obtain some
                                                                    elementary cross products:
                Fig. 7.15 (a) Rule of the right handed screw for    (i) a × a = 0 (0 is a null vector, i.e. a vector
                            defining the direction of the vector  with zero magnitude)
                            product of two vectors.                 This follows since magnitude of a   ×  a  is
                                (b) Rule of the right hand for defining the
                            direction of the vector product.     a 2  sin0° =  0 .








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