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product).




                            A UX designer’s work should always be derived

                            from people’s problems and aim at finding a

                            pleasurable, seductive, inspiring solution. The results

                            of that work should always be measurable through

                            metrics describing user behaviour. UX designers

                            use knowledge and methods that originate from

                            psychology, anthropology, sociology, computer science,

                            graphic design, industrial design and cognitive science.




                            When you’re designing an experience, you are in fact

                            planning a change in the behaviour of your target

                            group. You’ve found out their problem and you’re

                            trying to destroy the burden using design methods.




                            User experience lies at the crossroads of art and science

                            and requires both extremely acute analytical thinking

                            and creativity.




                            Let’s consider an example: we’re about to create a door

                            handle. As a usability specialist your task will be to

                            make sure that the person faced with the need to open




















          20                The age of user experience design
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