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product).
A UX designer’s work should always be derived
from people’s problems and aim at finding a
pleasurable, seductive, inspiring solution. The results
of that work should always be measurable through
metrics describing user behaviour. UX designers
use knowledge and methods that originate from
psychology, anthropology, sociology, computer science,
graphic design, industrial design and cognitive science.
When you’re designing an experience, you are in fact
planning a change in the behaviour of your target
group. You’ve found out their problem and you’re
trying to destroy the burden using design methods.
User experience lies at the crossroads of art and science
and requires both extremely acute analytical thinking
and creativity.
Let’s consider an example: we’re about to create a door
handle. As a usability specialist your task will be to
make sure that the person faced with the need to open
20 The age of user experience design

