Page 196 - Guildmasters' Guide to Ravnica
P. 196

D EMONS
              just as angels arc incarnations of the ideals of justice,
              demons embody depraved impulses: selfishness, cruelty,
              hatred, greed, and lust for power. Demons are strongly
              associated with the Cult of Rakdos; in fact, the demons
              of Ravnica might have been created by Rakdos in the
              same way that angels were created by the Boros Le-
              gion's founder. As a demon lord who has chosen to live
              in Ravnica, Rakdos claims authority over all the demons   Small.fiend (demon), chaotic evil
              of this world- even if some of them, ambitious and head-
              strong as demons are. rebel against his authority.   Armor Class 15 (natural armor)
               Demons are agents of destruction that work their acts   Hit Points 10 (3d6)
              of terror in plain sight under the auspices of  the Cult of   Speed 30 ft.
              Rakdos. They exhibit their cruelty in dramatic perfor-
              mances that leave the audience members blood-soaked   STR   DEX    CON     INT    WIS     CHA
              but ecstatic. They incite mob riots th.at raze entire city   9 (-1)   16 (+3)   11  (+O)   11  (+O)   7 (- 2)   12 (+1)
              blocks. The only thing demons fear is Rakdos himself,
              who doesn't tolerate rivals and hates to be upstaged.   Skills Deception +3, Perception +O , Performance +3
                                                                Damage Resistances cold, fire, lightning; bludgeoning, piercing,
               Demonic "Devils.''  The creatures called "devils" in   and slashing from nonmagical attacks
              Ravnica are minor demons akin to quasits. While the   Damage Immunities poison
              larger demons embody evil qualities such as blood lust   Condition Immunities poisoned
              and torment, these lesser demons reflect the whimsical   Senses darkvision 120 ft., passive Perception 1 0
              and chaotic side of Rakdos and his cult. Their mischie-  Languages Abyssal, Common
              vous antics cause disorder and destruction out of pro-  Challenge 1/2 (100 XP)
              portion to the demons' small size.
               Diabolic Demons. Many of the demons of Ravnica are   Innate Spellcasting. The cackler's innate spellcasting ability is
              monstrous, winged creatures of  human-like form. They   Charisma (spell save DC 11, +3 to hit with spell attacks). The
              are best represented by the statistics of the nalfeshnee,   cackler can innately cast the following spells, requiring no ma-
              the shadow demon, or the vrock in the Monster Manual.   terial components:
              Demons associated with the Cult of Rakdos often have   At will:.fire bolt
              fiery attacks that make them similar to barbed devils or   1/day: Tasha's hideof.Js la1Jghter
              horned devils, except that they are demons. (They are   Last La1Jgh. When the cackler dies, it releases a dying laugh
              chaotic evil, they speak Abyssal and not Infernal, and   that scars the minds of  other nearby creatures. Each creature
              they lack Devil's Sight.)
                                                                within 10 feet of  the cackler must succeed on a DC 11  Wisdom
                                                                saving throw or take 2 (1d4)  psychic damage.
              CACKLER
                                                                Mimicry. The cackler can mimic any sounds it has heard, in-
              Cacklers are small,  jabbering jesters that spice up   cluding voices. A  creature that hears the sounds can tell they
              Rakdos performances with their chaotic antics. Their   are imitations with a successful DC 11  Wisdom (Insight) check.
              incessant cackling can inspire uncontrollable laughter
              by making everything- even the most horrifying spec-  ACTIONS
              tacles- seem hilarious. Some cacklers excel at vocal
              mimicry and perform as impressionists; others put their   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                                Hit:  5 (ld4 + 3)  piercing damage.
              sadistic bent to use by lurking in shadows and terrifying
              passersby.  Rakdos performers enjoy dressing cacklers   Spiked Chain. Melee Weapon Attack: +5 to hit, reach 10 ft., one
              in a variety of masks, hats, and costumes to lampoon   target. Hit: 6 (ld6 + 3) slashing damage.
              public figures.


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