Page 196 - Guildmasters' Guide to Ravnica
P. 196
D EMONS
just as angels arc incarnations of the ideals of justice,
demons embody depraved impulses: selfishness, cruelty,
hatred, greed, and lust for power. Demons are strongly
associated with the Cult of Rakdos; in fact, the demons
of Ravnica might have been created by Rakdos in the
same way that angels were created by the Boros Le-
gion's founder. As a demon lord who has chosen to live
in Ravnica, Rakdos claims authority over all the demons Small.fiend (demon), chaotic evil
of this world- even if some of them, ambitious and head-
strong as demons are. rebel against his authority. Armor Class 15 (natural armor)
Demons are agents of destruction that work their acts Hit Points 10 (3d6)
of terror in plain sight under the auspices of the Cult of Speed 30 ft.
Rakdos. They exhibit their cruelty in dramatic perfor-
mances that leave the audience members blood-soaked STR DEX CON INT WIS CHA
but ecstatic. They incite mob riots th.at raze entire city 9 (-1) 16 (+3) 11 (+O) 11 (+O) 7 (- 2) 12 (+1)
blocks. The only thing demons fear is Rakdos himself,
who doesn't tolerate rivals and hates to be upstaged. Skills Deception +3, Perception +O , Performance +3
Damage Resistances cold, fire, lightning; bludgeoning, piercing,
Demonic "Devils.'' The creatures called "devils" in and slashing from nonmagical attacks
Ravnica are minor demons akin to quasits. While the Damage Immunities poison
larger demons embody evil qualities such as blood lust Condition Immunities poisoned
and torment, these lesser demons reflect the whimsical Senses darkvision 120 ft., passive Perception 1 0
and chaotic side of Rakdos and his cult. Their mischie- Languages Abyssal, Common
vous antics cause disorder and destruction out of pro- Challenge 1/2 (100 XP)
portion to the demons' small size.
Diabolic Demons. Many of the demons of Ravnica are Innate Spellcasting. The cackler's innate spellcasting ability is
monstrous, winged creatures of human-like form. They Charisma (spell save DC 11, +3 to hit with spell attacks). The
are best represented by the statistics of the nalfeshnee, cackler can innately cast the following spells, requiring no ma-
the shadow demon, or the vrock in the Monster Manual. terial components:
Demons associated with the Cult of Rakdos often have At will:.fire bolt
fiery attacks that make them similar to barbed devils or 1/day: Tasha's hideof.Js la1Jghter
horned devils, except that they are demons. (They are Last La1Jgh. When the cackler dies, it releases a dying laugh
chaotic evil, they speak Abyssal and not Infernal, and that scars the minds of other nearby creatures. Each creature
they lack Devil's Sight.)
within 10 feet of the cackler must succeed on a DC 11 Wisdom
saving throw or take 2 (1d4) psychic damage.
CACKLER
Mimicry. The cackler can mimic any sounds it has heard, in-
Cacklers are small, jabbering jesters that spice up cluding voices. A creature that hears the sounds can tell they
Rakdos performances with their chaotic antics. Their are imitations with a successful DC 11 Wisdom (Insight) check.
incessant cackling can inspire uncontrollable laughter
by making everything- even the most horrifying spec- ACTIONS
tacles- seem hilarious. Some cacklers excel at vocal
mimicry and perform as impressionists; others put their Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (ld4 + 3) piercing damage.
sadistic bent to use by lurking in shadows and terrifying
passersby. Rakdos performers enjoy dressing cacklers Spiked Chain. Melee Weapon Attack: +5 to hit, reach 10 ft., one
in a variety of masks, hats, and costumes to lampoon target. Hit: 6 (ld6 + 3) slashing damage.
public figures.
<.:llAl'nR 6 FRH:\l)S ANU !OES 19r;