Page 197 - Guildmasters' Guide to Ravnica
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MASTER OF CRUELTIES
Large fiend (demon), chaotic evil
Armor Class 18 (plate)
Hit Points 127 (l 5dl 0 + 45)
Speed 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 16 (+3) 19 (+4) 16 (+3) 21 (+5)
Saving Throws Con +7, Int +8, Wis +7, Cha +9
Skills Deception +9, Intimidation +9, Performance +9,
Persuasion +9
Damage Resistances cold, fire, lightning; bludgeoning, piercing,
and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, Common, telepathy 120 ft.
Challenge 9 (5,000 XP)
Aura of Blood Lust. When any other creature starts its turn
within 30 feet of the master, that creature must succeed on a
DC 17 Wisdom saving throw, or it must immediately take the
Attack action, making one melee attack against a random crea-
ture within reach. If no creatures are within reach, it makes a
ranged attack against a random creature within range, throwing
its weapon if necessary.
Feed on the Crowd. Whenever a creature within 60 feet of the
master dies, the master gains 15 temporary hit points and has
advantage on all attack rolls, ability checks, and saving throws
until the end of its next turn.
Innate Spel/casting. The master's innate spellcasting ability is
Charisma (spell save DC 17). The master can innately cast the
following spells, requiring no material components:
At will: charm person (as a 3rd-level spell), crown of madness
l/day: dominate person
Magic Resistance. The master has advantage on saving throws
against spells and other magical effects.
ACTIONS
Multiattack. The master makes two melee attacks with
its spear.
Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or
MASTER OF CRUELTIES range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage,
When a master of cruelties steps up as ringleader of a or 13 (2d8 + 4) piercing damage if used with two hands to make
Rakdos show, the audience can be assured of a perfor- a melee attack, plus 13 (3d8) psychic damage.
mance they will remember for the rest of their lives- Captivating Presence (Recharge 6). Each creature within 120
however brief that might be. feet of the master must succeed on a DC 17 Wisdom saving
The mesmerizing presence of a master of cruelties throw or be charmed by the master for 1 hour. While charmed
draws every eye to the demon and commands an audi- in this way, a creature's speed is 0. If the charmed creature
ence's full attention. With every act of depraved torment takes damage, it can repeat the saving throw, ending the effect
the demon performs, onlookers are drawn more and on itself on a success. A target that succeeds on the saving
more into the blood lust. Audiences clamor for more vio- throw is immune to the Captivating Presence of all masters of
lence, and those who get too caught up in the revelry feel cruelties for the next 24 hours.
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compelled to partake in the indiscriminate killing.
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