Page 197 - Guildmasters' Guide to Ravnica
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MASTER OF CRUELTIES
                                                              Large fiend (demon), chaotic evil
                                                             Armor Class 18 (plate)
                                                             Hit Points 127 (l 5dl 0 + 45)
                                                             Speed 30 ft.
                                                                STR    DEX    CON     INT    WIS     CHA
                                                              18 (+4)   17 (+3)   16 (+3)   19 (+4)   16 (+3)   21  (+5)
                                                             Saving Throws Con +7, Int +8, Wis +7, Cha +9
                                                             Skills Deception +9,  Intimidation +9,  Performance +9,
                                                               Persuasion +9
                                                             Damage Resistances cold, fire, lightning; bludgeoning, piercing,
                                                               and slashing from nonmagical attacks
                                                             Damage Immunities poison
                                                             Condition Immunities poisoned
                                                             Senses truesight 120 ft.,  passive Perception 13
                                                             Languages Abyssal, Common, telepathy 120 ft.
                                                             Challenge 9 (5,000 XP)
                                                             Aura of Blood Lust. When any other creature starts its turn
                                                             within  30 feet of the master, that creature must succeed on a
                                                             DC 17 Wisdom saving throw, or it must immediately take the
                                                             Attack action, making one melee attack against a random crea-
                                                             ture within reach. If no creatures are within reach, it makes a
                                                             ranged attack against a random creature within range, throwing
                                                             its weapon if necessary.
                                                             Feed on the Crowd. Whenever a creature within 60 feet of the
                                                             master dies, the master gains 15 temporary hit points and has
                                                             advantage on all attack rolls, ability checks, and saving throws
                                                             until the end of its next turn.

                                                             Innate Spel/casting. The master's innate spellcasting ability is
                                                             Charisma (spell save DC  17). The master can innately cast the
                                                             following spells, requiring no material components:
                                                             At will: charm person (as a 3rd-level spell), crown of madness
                                                             l/day: dominate person
                                                             Magic Resistance. The master has advantage on saving throws
                                                             against spells and other magical effects.
                                                             ACTIONS
                                                             Multiattack. The master makes two melee attacks with
                                                             its spear.
                                                             Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or
           MASTER OF  CRUELTIES                              range 20/60 ft., one target. Hit:  11  (2d6 + 4)  piercing damage,
           When a master of cruelties steps up as ringleader of a   or 13 (2d8 + 4)  piercing damage if used with two hands to make
           Rakdos show, the audience can be assured of a perfor-  a melee attack, plus 13 (3d8) psychic damage.
           mance they will remember for the rest of their lives-  Captivating Presence (Recharge 6).  Each creature within 120
           however brief that might be.                      feet of the master must succeed on a DC 17 Wisdom saving
            The mesmerizing presence of a master of cruelties   throw or be charmed by the master for 1 hour. While charmed
           draws every eye to the demon and commands an audi-  in this way, a creature's speed is 0. If the charmed creature
           ence's full attention. With every act of depraved torment   takes damage, it can repeat the saving throw, ending the effect
           the demon performs, onlookers are drawn more and   on itself  on a success. A target that succeeds on the saving
           more into the blood lust. Audiences clamor for more vio-  throw is immune to the Captivating Presence of all masters of
           lence, and those who get too caught up in the revelry feel   cruelties for the next 24 hours.
                                                                                                                <
           compelled to partake in the indiscriminate killing.

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