Page 54 - Dungeon Master's Guide
P. 54

At the other end of the plane. near the Frostfell (the
                                                              plane of ice that borders the Plane of Water), is a region
                                                              of frigid winds called the Mistral Reach. These gales
                                                              drive snowstorms into the Frostfell and away from it,
                                                             .toward the heart of the plane. Earth motes in the reach
                                                              are covered with snow and ice.
                                                              PLANE  OF  EARTH
                                                            I  Earth symbolizes stability, rigidity, stern resolve, and
                                                              tradition. The plane's position opposite the Plane of
                                                              Air in the ring of the Elemental Planes reflects its
                                                              opposition to almost everything air represents.
                                                               The Plane of Earth is a chain of mountains rising
                                                              higher than any mountain range in the Material Plane.
                                                              It has no sun of its own, and no air surrounds the peaks
                                                              of its highest mountains. Most visitors to the plane
                                                              arrive by way of caves and caverns that honeycomb the
                                                              mountains.
                                                               The largest cavern beneath the mountains, called
                                                              the Great Dismal Delve or the Sevenfold Mazework, is
                                                              home to the capital city of the dao, the City of jewels.
                                                              The dao take great pride in their wealth and send teams
                                                              of slaves across the plane in search of new veins of
                                                              ore and gemstones to exploit. Thanks to their efforts,
                                                              every building and significant object in the city is made
                                                              from precious stones and metals, including the slender
                                                              gemstone-inlaid spires that top most buildings. The city
                                                              is protected by a powerful spell that alerts the entire dao
                                                              population if a visitor steals even a single stone. Theft is
                                                              punishable by death, with punishment extending to the
                                                              thief's relatives.
                                                               The mountains nearest the Fountains of Creation (on
                                                              the Plane of Fire) are called the Furnaces. Lava seeps
                                                              through their caverns, and the air reeks of sulfur. The
                                                              dao have great forges and smelting furnaces here to
                                                              process their ores and shape their precious metals.
                                                               The border region between the planes of Water and
                                                              Earth is a horrid swamp where twisted, gnarled trees
                                                              and thick, stinging vines grow from the dense muck and
                                                              slime. Here and there within the Swamp of Oblivion
                                                              (also called the Plane of Ooze), stagnant lakes and pools
                                                              play host to thickets of weeds and monstrous swarms of
                                                              mosquitoes. The few settlements here consist of wooden
                                                              structures suspended above the muck. Most are built on
                                                              platforms between trees, but a few stand on stilts driven
                                                              deep into the muck. No solid earth underlies the mud
                                                              of the swamp, so houses built on poles eventually sink
                                                              down into it.
                                                               It is said that any object cast into the Swamp of
                                                              Oblivion can't be found again for at least a century. Now
                                                              and then, a desperate soul casts an artifact of power into
                                                              this place, removing it from the multiverse for a time.
                                                              The promise of powerful magic lures adventurers to
                                                              brave the monstrous insects and hags of the swamp in
                                                              search of these treasures.
                                                               The region of the plane nearest the Swamp of
                                                              Oblivion is called the Mud Hills. Landslides constantly
                                                              wear away the slopes of the hills, sending cascades
                                                              of earth and stone into the bottomless swamp. The
                                                              Plane of Earth seems to constantly regenerate the land,
                                                              pushing new hills up as the old ones erode to nothing.
   49   50   51   52   53   54   55   56   57   58   59