Page 55 - Dungeon Master's Guide
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PLANE  OF FIRE
          Fire represents vibrancy, passion, and change. At
          its worst, it is cruel and wantonly destructive, as the
          efreet often are, but at its best, fire reflects the light of
          inspiration, the warmth of compassion, and the flame
          of desire.
            A blazing sun hangs at the zenith of a golden sky
          above the Plane of Fire, waxing and waning on a
          1-l-hour cycle. It ranges from white hot at noon to deep
          ::-ed at midnight, so the darkest hours of the plane
          display a deep red twilight. At noon, the light is nearly
           lin ding. Most business in the City of Brass (see below)
          takes place during the darker hours.
            The weather on the plane is marked by fierce winds
          and thick ash. Although the air is breathable, creatures
           ot native to the plane must cover their mouths and
          eyes to avoid stinging cinders. The efreet use magic to
           ·eep the cinder storms away from the City of Brass,
          - ut elsewhere in the plane, the wind is always at least
          · lustery and rises to hurricane force during the
            orst storms.
            The heat in the Plane of Fire is comparable to
          a hot desert on the Material Plane, and poses a
          ::imilar threat to travelers (see "Extreme Heat" in
           hapter 5, "Adventure Environments"). The deeper
          one goes into the plane, the rarer water becomes.
          3eyond a point, the plane holds no sources of water,
          - travelers must carry their own supplies or produce
            ater by magic.
            The Plane of Fire is dominated by the vast Cinder
            astes, a great expanse of black cinders and embers
            ossed by rivers of lava. Roving bands of salamanders
          bartle each other, raid azer outposts, and avoid the
          ~ reet. Ancient ruins dot the desert- remnants of
          :"orgotten civilizations.
            A great range of volcanic mountains called the
          Fountains of Creation is home to azers. These rocky
          ;>eaks curl from the edge of the Plane of Earth around
          - e Cinder Wastes toward the fiery heart of the plane.
             the edge of the plane, the mountains are also called
            e Plane of Magma. Fire giants and red dragons
          :nake their homes here, as well as creatures from the
           eighboring planes.
            Lava flows through the volcanoes toward the Plane
           f Air and pools into a great lava sea, called the Sea
          of Fire, sailed by efreet and azers in great brass ships.
           -lands of obsidian and basalt jut up from the sea,
           otted with ancient ruins and the lairs of powerful
          ::-ed dragons. On the shore of the Sea of Fire stands
          the City of Brass.

          THE  CITY OF BRASS
          Perhaps the best-known location in the Inner Planes is
          the City of Brass, on the shores of the Sea of Fire. This
          i  the fabled city of the efreet, and its ornate spires and
          metal walls reflect their grandiose and cruel nature.
          True to the nature of the Plane of Fire, everything in  ,
          the city seems alive with dancing flames, reflecting the
          .;brant energy of the place.
            Adventurers frequently come here on quests for
          .egendary magic. If it's possible to buy magic items at
          all. the City of Brass is the most likely place to find any
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