Page 144 - Chronicles of Darkness
P. 144

Willpower                                        Health

               A Horror’s Willpower equals its Resolve + Composure +   A Horror’s Health is its Size + Stamina.
            Potency. Remember that a Horror may spend a number of
            Willpower points equal to its Potency each turn.  Initiative Modifier
            Integrity                                          Initiative Modifier is equal to the Horror’s Dexterity +
                                                             Composure.
               Unless your Horror is a human being with some mon-
            strous power, or has a part of its mind that is still human, it  Defense
            doesn’t have an Integrity score. If it is, its Integrity is whatever   Defense is equal to the lower of a Horror’s Wits or
            seems appropriate. See p. 73 for more on Integrity and what   Dexterity, plus its Athletics Skill.
            different dot ratings indicate.
               If you’re so inclined and have access to other Chronicles   Weakness (Optional)
            of Darkness rulebooks, you can even give your Horror an
            Integrity-analogue Trait like a vampire’s Humanity or a were-  Not all Horrors have an explicit weakness, but many do. If
            wolf’s Harmony. You may have to adjust the various example  it seems appropriate, give your Horror a Ban and/or a Bane,
            breaking points to fit your vision, but this can make your  as described on p. 128. Use the Horror’s Potency as its Rank
            Horror seem even stranger and more alien.        for determining the severity of the effect.

            Size                                             Finishing Touches

               Your Horror can be as big or as small as you want. A   Do one last check to make sure your Horror is doing what you
            typical adult human is Size 5; see p.26 for a chart of sample  need it to in the story. If you anticipate the Horror confronting
            Sizes you can use as benchmarks. Remember that Size factors  players head on, spot check its dice pools against the characters’;
            into your Horror’s Health as well. For really large, unusual  if it looks like the Horror will completely outclass the players (e.g.
            Horrors like a sentient, hateful house, consider breaking its  reducing even their best efforts to a chance die or rolling more
            Size (and therefore Health) into discrete chunks rather than  than twice as many dice as the best dice pool the players can mus-
            giving the Horror a single 75-box Health track.  ter), either make sure the players have another way to survive the
                                                             Horror or tone it down a bit. Conversely, if the players’ dice pools
            Speed                                            seem overmatching, don’t be afraid to beef up the Horror a bit.

            Factor (a bonus based on creature type). A Horror can move  Brief Nightmares
               A Horror’s Speed is equal to Strength + Dexterity + Species
            this many meters in one turn. Like Size, Speed can be whatever   Not every lurking horror needs the full attention of the
            you feel appropriate: an average human is around Speed 8.   process described above. Sometimes the Horror has minions
            Horrors can have negative Speed, but unless they’re completely   that harry the characters, other times the threat is in the form
            immobile by nature (e.g. The Tree That Hates), they always have   of a horde of hungry ghouls rather than a single beast, and
            a Speed of at least 1.                           other times the Horror is just a mindless brute that knows
               Some Horrors have multiple Speeds, depending on   nothing but the chase and the kill. In these cases, you can
            their method of locomotion. For example, a giant bat-like   quickly create a suitable Horror by just establishing a few
            monstrosity might be a swift and graceful flier, but clumsy   dice pools.
            and awkward on land. If your Horror can fly, swim, burrow,   Just as with a full Horror, distill the monster’s concept
            etc., note those movement modes and Speed here as well.   down to a few words — “flesh-hungry ghoul” or “albino sewer
            For more overtly supernatural forms of movement like turn-  gator,” maybe. Give it a single Aspiration, probably some
            ing into fog or stepping through mirrors, see Dread Powers.


                                               Nightmare Dice Pool


                    Horror       Best        Worst                                      Willpower
                     Type        Dice Pool   Dice Pool  All Other Pools Dread Powers    /Scene
                    Minion       5           Chance     2               3               2
                    Horde        7           1          3               5               3
                    Lone Terror  10          2          5               7               6




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