Page 143 - Chronicles of Darkness
P. 143

Potency

                       Potency     Trait Limits**  Attribute Dots  Skill Dots  Dread Powers    Merit Dots
                       1           5 dots          15–18           10          3               3
                       2           6 dots          19–22           15          3               5
                       3           7 dots          23–26           20          3               7
                       4           8 dots          27–30           25          4               9
                       5           9 dots          31–34           30          4               11
                       6           10 dots         35–38           35          4               13
                       7           10 dots         39–42           40          5               15
                       8           10 dots         43–46           45          6               17
                       9           10 dots         47–50           50          7               19
                       10          10 dots         51+             55          8               21

                       ** These maximums represent permanent Trait dots, not Traits boosted by Dread Powers or other effects.



                 Step Four: Attributes                            dots, you can certainly use fewer than provided. However,
                                                                  you might also consider using the rules for Brief Nightmares,
                    Unlike characters, Horrors do not prioritize Attribute  below; they’re specifically designed to quickly create Horrors
                 categories. They simply receive a lump sum of points, which  with a more limited shtick.
                 you may spend as you see fit. Horrors generally work best
                 and are most interesting when they have very clear, obvious   Step Seven: Merits
                 strengths and weaknesses; jack-of-all-trades monsters with an
                 even spread in all nine Attributes are boring and don’t pro-  Assign Merits here, if your Horror needs them. Even if
                 vide any signposts for how characters might deal with them.  you’re creating a Horror that will be used in a fight, keep in
                    Strongly consider identifying one or two Attributes as   mind that piling combat-based Merits on top of Dread Powers
                 the Horror’s greatest strength and putting the maximum   can make for an especially vicious fight. Unless your Horror
                 number of dots in those Traits. Likewise, consider one or   is a complete loner, strongly consider favoring Social Merits
                 two Attributes the Horror is lacking and leaving them at   like Allies, Contacts, and Staff. These Merits provide more
                 one or two dots.                                 hooks to draw players into the monster’s orbit, and players
                                                                  may well have their own Merits they can turn against the
                 Step Five: Dread Powers                          Horror’s. Remember also that these Merits can easily repre-
                                                                  sent people enthralled, enslaved, or intimidated into serving
                    Choose a number of Dread Powers as indicated by the  the Horror: your monstrosity need not be a corporate hotshot
                 Horror’s Potency. This step comes earlier in the process  or an old-money aristocrat to have Retainers.
                 than you might expect because the inhuman powers of a   On the flip side, don’t bother with Merits that simply give
                 Horror are as core to its being as how strong or fast it is.  flat, numerical bonuses to Traits, like Fleet of Foot or Giant.
                 Some Dread Powers (e.g. Natural Weaponry) have multiple  Since you’ll be deciding the Horror’s Speed, Size, and so on
                 levels, like Style Merits. Each dot of such powers counts as  directly, just make them a little bigger. Likewise, it’s a safe
                 an additional Dread Power.                       assumption that most Horrors don’t need to buy Merits like
                 Step Six: Skills                                 Tolerance for Biology.


                    Once again, don’t bother prioritizing Skill categories.   Step Eight: Advantages
                 Assign the Skill Points derived from the Horror’s Potency as   Finally, calculate your Horror’s Advantages. If any of the
                 you see fit. Horrors don’t generally bother with Specialties;  numbers derived here don’t feel right, by all means change
                 just give them additional Skill dots. If you feel a Horror really  them. The formulae for calculating Advantage are there to
                 needs Skill Specialties, assign between three and five here as  give you a ballpark range and are based on the values for
                 well. If the Horror you’re creating is mindless or animalistic  normal people. Horrors are anything but normal, though, so
                 and you’re having trouble filling in the full allotment of Skill  feel free to ignore the formulae and go with what feels right.

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               Horrors and wonders-antagonists
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