Page 145 - Chronicles of Darkness
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form of feeding or compulsion. Then, decide whether it’s the
                 minion of a greater threat, part of a horde, or a lone terror.
                 Then refer to the chart at the bottom of the previous page to   Horror Creation
                 calculate its dice pools.                                    Quick Reference
                    For the Horror’s best dice pool, describe two or three
                 things that are its particular strengths. Don’t think in terms   Here are the basic steps for creating a Horror.
                 of Attributes or Skills but in terms of actions. Don’t think   STEP ONE: CONCEPT
                 “Brawl” or “Persuasion,” think “rip you apart” or “enthrall
                 with a glance.” The Horror uses the listed dice pool for   Come up with a concept and three Aspirations for
                 those actions. Similarly, list one or two things the Horror   the Horror.
                 is especially bad at and use the Worst Dice Pool column to   STEP TWO: ANCHORS
                 determine its dice pools. For all other actions, the Horror   Choose a Virtue and a Vice for the Horror.
                 uses the All Other Pools value. Then jot down a few Dread
                 Powers to fine tune your Horror. If Dread Powers have a dice   STEP THREE: POTENCY
                 pool to activate, use the Horror’s Best Dice Pool.  Choose your Horror’s Potency. Note down
                    Brief Nightmares don’t have a Willpower rating or   Attribute, Skill, Merit, and Dread Power dots
                 Willpower points. Instead, they can spend a number of   determined by Potency.
                 Willpower per scene as indicated by the chart above. If they
                 earn additional Willpower, as from fulfilling an Aspiration   STEP FOUR: ATTRIBUTES
                 or resolving a Condition, they can spend those extra points,   Assign Attributes based on Potency.
                 but only during the current scene.                         STEP FIVE: DREAD POWERS
                    Unless the Horror is going to engage in combat or resisted
                 actions, that’s all you’ll need. If you find yourself needing   Assign Dread Powers based on Potency.
                 Advantages like Health or Defense, use the following bench-     STEP SIX: SKILLS
                 marks as guidelines. As always, adjust as you see fit; maybe
                 you want your ghouls to die quickly, or your lumbering troll   Assign Skills based on Potency. Choose three to
                 to have lots of Health but little Defense.         five Skill Specialties, if desired.
                                                                               STEP SEVEN: MERITS
                  •  Health equals 2 + Best Dice Pool
                                                                    Assign Merits based on Potency.
                  •  Defense equals All Other Pools
                                                                            STEP EIGHT: ADVANTAGES
                  •  Speed equals 5 + All Other Pools or Best Dice Pool,   Willpower is equal to Resolve + Composure +
                     as appropriate                                 Potency. Integrity is nonexistent or whatever is
                                                                    appropriate. Size and Speed Factor are as appropri-
                  •  Armor Rating and Damage are determined by Dread   ate. Health is Size + Stamina. Speed equals Strength
                     Powers, if any.                                + Dexterity + Size. Initiative Modifier is Dexterity
                                                                    + Composure. Defense is the lower of Wits or
                  •  For resisted actions, use All Other Pools value as   Dexterity, plus Athletics. Ban and/or Bane optional.
                     resistance Attribute unless Best Dice Pool or Worst
                     Dice Pool actions would be more relevant.

                 Dread Powers                                     souls might use Wits + Manipulation vs. Composure for its

                    The things that stalk the night aren’t just stronger,   Soul Thief power, while a desiccated, breath-stealing corpse
                 smarter, and tougher than you. They have strange, terrible   might use Strength + Occult vs. Stamina to pry its victims’
                 powers you’d count yourself lucky to walk away alive from.   jaws apart and suck the breath from her lungs.
                 The sampling below is by no means exhaustive; feel free to   Similarly, there aren’t restrictions on things like range or
                 devise new Dread Powers as you need, reskin the mechanics   other requirements for these powers. Again, look to your vi-
                 of those presented below into whatever you like, or raid the   sion of the creature and establish any restrictions that makes
                 powers of the monsters in other Chronicles of Darkness   sense. That soul-buying demon above might need to engage
                 games for inspiration.                           in reasonable conversation to trick mortals into bargaining
                    These powers are presented without dice pools attached;   away their souls (and thus can’t use Soul Thief in any situa-
                 when you choose a Dread Power for your Horror, think about   tion where Social Maneuvering would be impossible), while
                 how the creature uses that power and define an appropriate   the breath-drinking corpse might have to establish a grapple
                 dice pool. A silver-tongued demon who bargains for mortal   before it can steal your soul along with your breath.




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               Horrors and wonders-antagonists
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