Page 146 - Chronicles of Darkness
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harm, lets the creature attack a character holding or standing
                      BEASTMASTER                            near the device using an appropriate dice pool. The attack
                                                             deals lethal damage and uses the device’s equipment bonus
               The creature has mastery over lesser beasts. By spending   as a damage modifier.
            1 Willpower, it can conjure up a swarm of vermin, small ani-
            mals, fish, or birds as appropriate to its nature. These animals   HOME GROUND
            will obey its commands, and it can communicate with them
            clearly. It can also use this power on a single larger animal.  The creature has a specific form of home ground on which
                                                             it gains supernatural bonuses. This might be a certain build-
               CHAMELEON HORROR                              ing or grove, or it could be the blood of a fresh kill or ash
                                                             from a house it has burned down. While on its home ground,
               The creature can blend into its surrounding environ-  the creature adds three dice to all its physical dice pools and
            ment, matching not just the colors but even the textures and   Influence rolls, reduces all damage suffered by three, and
            characteristics of what lies around it; this applies a -3 penalty   gains a +3 bonus to its rolls to resist supernatural effects.
            on all rolls to perceive it, increased to -6 if it remains still.
                                                                    HUNTER’S SENSES
                     DISCORPORATE
                                                               The creature has incredibly honed senses for a specific
               If the creature suffers damage that would kill it (or even if   type of prey. Against that prey — redheads, teenagers, people
            it merely wants to escape the scene), it may discorporate: its   descended from the men who killed it — the creature gains
            body dissolves into a huge swarm of vermin, carrion eaters,   a +4 bonus to all Perception rolls, and applies 9-Again to
            or similar small, repellent beasts, running in all directions. If   the dice pool.
            even one escapes, the creature’s spirit survives. The creature
            may be able to reform in the next scene, or it might take an   HYPNOTIC GAZE
            hour, a day, or even longer to pull itself back together.
                                                               The creature’s gaze can charm and beguile. When meeting
                            EYE SPY                          the target’s gaze, it can spend 1 Willpower and roll Presence
                                                             + Persuasion contested by the target’s Composure. If success-
               The creature has a specific form of remote viewing it can   ful, the creature counts as having a perfect impression against
            practice. It might be able to see through any surveillance   the target for Social maneuvers until the end of the scene.
            camera attached to a network it is accessing, or view from the
            eyes of a raven that it has touched; perhaps it can pluck one of   IMMORTAL
            its eyes out and leave the bloodied organ behind to observe.
            Using this ability requires the expenditure of 1 Willpower   The creature isn’t bound by mortal laws of life and death.
            per hour. The creature remains aware of its surroundings   It’s not indestructible, per se, but if it’s killed by anything other
            while surveilling.                               than its Bane, it just comes back in a later scene like noth-
                                                             ing happened. Even if it’s destroyed with its Bane, it’s never
                    FIRE ELEMENTAL                           really gone — some accursed ritual, astrological conjunction,
                                                             or freak occurrence can always bring the creature back for
               The creature’s body is made of fire, or perhaps it can   a sequel story.
            cause its flesh to ignite and char with horrific burns. Anyone
            within a yard of it suffers three points of lethal damage per   INFLUENCE
            turn from the blaze. The creature is immune to damage from    (• TO •••••)
            heat or fire.
                                                               Much like a spirit or ghost, this Horror has Influence over
                           GREMLIN                           a certain phenomenon. Using Influence costs Willpower
                                                             instead of Essence and, unless the activation is directly op-
               Mechanical and electrical devices fail in the creature’s  posed by a character, doesn’t require a roll. For contested or
            presence. Lights flicker, cell phones get no reception, televi-  resisted actions, decide on an Attribute + Skill dice pool that
            sions and machinery randomly turn on and off. In addition,  fits with the monster’s nature.
            the creature may spend 1 Willpower to either disable any
            device with mechanical or electrical components or seize
            control of such a device. This effect can turn an equipment
            bonus into a penalty or, if the device is capable of causing

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                                                                                                   Horrors
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