Page 146 - Chronicles of Darkness
P. 146
harm, lets the creature attack a character holding or standing
BEASTMASTER near the device using an appropriate dice pool. The attack
deals lethal damage and uses the device’s equipment bonus
The creature has mastery over lesser beasts. By spending as a damage modifier.
1 Willpower, it can conjure up a swarm of vermin, small ani-
mals, fish, or birds as appropriate to its nature. These animals HOME GROUND
will obey its commands, and it can communicate with them
clearly. It can also use this power on a single larger animal. The creature has a specific form of home ground on which
it gains supernatural bonuses. This might be a certain build-
CHAMELEON HORROR ing or grove, or it could be the blood of a fresh kill or ash
from a house it has burned down. While on its home ground,
The creature can blend into its surrounding environ- the creature adds three dice to all its physical dice pools and
ment, matching not just the colors but even the textures and Influence rolls, reduces all damage suffered by three, and
characteristics of what lies around it; this applies a -3 penalty gains a +3 bonus to its rolls to resist supernatural effects.
on all rolls to perceive it, increased to -6 if it remains still.
HUNTER’S SENSES
DISCORPORATE
The creature has incredibly honed senses for a specific
If the creature suffers damage that would kill it (or even if type of prey. Against that prey — redheads, teenagers, people
it merely wants to escape the scene), it may discorporate: its descended from the men who killed it — the creature gains
body dissolves into a huge swarm of vermin, carrion eaters, a +4 bonus to all Perception rolls, and applies 9-Again to
or similar small, repellent beasts, running in all directions. If the dice pool.
even one escapes, the creature’s spirit survives. The creature
may be able to reform in the next scene, or it might take an HYPNOTIC GAZE
hour, a day, or even longer to pull itself back together.
The creature’s gaze can charm and beguile. When meeting
EYE SPY the target’s gaze, it can spend 1 Willpower and roll Presence
+ Persuasion contested by the target’s Composure. If success-
The creature has a specific form of remote viewing it can ful, the creature counts as having a perfect impression against
practice. It might be able to see through any surveillance the target for Social maneuvers until the end of the scene.
camera attached to a network it is accessing, or view from the
eyes of a raven that it has touched; perhaps it can pluck one of IMMORTAL
its eyes out and leave the bloodied organ behind to observe.
Using this ability requires the expenditure of 1 Willpower The creature isn’t bound by mortal laws of life and death.
per hour. The creature remains aware of its surroundings It’s not indestructible, per se, but if it’s killed by anything other
while surveilling. than its Bane, it just comes back in a later scene like noth-
ing happened. Even if it’s destroyed with its Bane, it’s never
FIRE ELEMENTAL really gone — some accursed ritual, astrological conjunction,
or freak occurrence can always bring the creature back for
The creature’s body is made of fire, or perhaps it can a sequel story.
cause its flesh to ignite and char with horrific burns. Anyone
within a yard of it suffers three points of lethal damage per INFLUENCE
turn from the blaze. The creature is immune to damage from (• TO •••••)
heat or fire.
Much like a spirit or ghost, this Horror has Influence over
GREMLIN a certain phenomenon. Using Influence costs Willpower
instead of Essence and, unless the activation is directly op-
Mechanical and electrical devices fail in the creature’s posed by a character, doesn’t require a roll. For contested or
presence. Lights flicker, cell phones get no reception, televi- resisted actions, decide on an Attribute + Skill dice pool that
sions and machinery randomly turn on and off. In addition, fits with the monster’s nature.
the creature may spend 1 Willpower to either disable any
device with mechanical or electrical components or seize
control of such a device. This effect can turn an equipment
bonus into a penalty or, if the device is capable of causing
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Horrors

