Page 147 - Chronicles of Darkness
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JUMP SCARE


                                                                          The creature appears suddenly or lurches into
                                                                       abrupt action just when you thought it was down for
                                                                       the count. By spending 1 Willpower, the creature may
                                                                       resolve the Shaken condition on another character,
                                                                       choosing which action will automatically fail. The
                                                                       character still earns a Beat as normal. Alternately,
                                                                       the creature may spend 1 Willpower to turn the
                                                                       automatic failure caused by a character resolving the
                                                                       Shaken Condition into a dramatic failure. In this case,
                                                                       the character earns two Beats (one for resolving the
                                                                       Condition, one for the dramatic failure).

                                                                                 KNOW SOUL

                                                                          The creature can see into the depths of its victim’s
                                                                       soul. By spending 1 Willpower, it automatically learns
                                                                       the victim’s Virtue, Vice, Aspirations, and current
                                                                       Integrity. By spending an additional Willpower point,
                                                                       it learns the circumstances of the character’s most
                                                                       recent failed breaking point. Subsequent Willpower
                                                                       points reveal older breaking points. If the creature
                                                                       uses its knowledge against the victim, it earns an ex-
                                                                       ceptional success on a roll of three successes or more.

                                                                                   MADNESS
                                                                                AND TERROR


                                                                          The monster’s gaze (or perhaps its voice, touch,
                                                                       or toxic blood) induces madness and terror in its
                                                                       victims. By expending 1 Willpower and making a roll
                                                                       of an appropriate dice pool contested by the victim’s
                                                                       Composure, the Horror may inflict one of the fol-
                                                                       lowing Conditions on the victim: Guilty, Shaken, or
                                                                       Spooked. For 3 Willpower it may instead inflict the
                                                                       Broken, Fugue, or Madness Conditions.

                                                                                       MAZE


                                                                          The creature can turn a structure into something
                                                                       out of an M. C. Escher painting, creating an insane
                                                                       maze. By spending 3 Willpower and touching the
                                                                       building, it turns the interior chambers into a tangled
                                                                       mess of corridors and rooms that lead back on them-
                                                                       selves; this effect lasts for an hour. Anyone other
                                                                       than the creature who attempts to move through the
                                                                       building must succeed at a Wits + Composure check
                                                                       minus the creature’s Resolve each time they attempt
                                                                       to leave the area or progress through it to somewhere
                                                                       specific; if they fail they are unable to progress and
                                                                       simply get more lost.



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               Horrors and wonders-antagonists
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