Page 148 - Chronicles of Darkness
P. 148
MIRACLE PRODIGIOUS LEAP
The monster is capable of performing miraculous feats The creature can make great, bounding leaps; by spending
at the request of humans. Miracles include, but aren’t neces- 1 Willpower, it can jump about four stories straight up or
sarily limited to: across a six-lane highway (or the equivalent distance).
• Removing (or applying) any Condition or Tilt (or
similar affliction not modeled by these mechanics). REALITY STUTTER
• Granting any Merit, Skill, or Attribute at 5 dots. The creature’s presence sets reality stuttering and convuls-
• Causing someone to die. ing, allowing it to flicker from place to place. By reflexively
spending 1 Willpower when it moves, the creature can trans-
• Fulfilling an Aspiration of the victim. locate itself to any location it can see up to its Speed in meters
away, seeming to observers to just spasm in and out of reality
The Horror cannot do any of these things unless explicitly
asked to by a living human being. Some Horrors can grant vir- as it goes. Doing so adds +2 to its Defense for the turn.
tually any wish imaginable, others might only be able to grant
one very specific request. Sometimes it’s not the monster itself REGENERATE (• TO •••••)
that grants the wish, but a part of its body; demon blood might
cure all sickness, while the bile that seeps from the bandages The creature possesses incredible powers of regeneration.
of the One-Eyed King ensures that you’ll never be poor again. As a reflexive action once per turn, the creature can spend 1
Most Horrors can only grant one to three wishes to a given Willpower per dot in the Regenerate Dread Power, healing
person, and wishing for more wishes is, of course, verboten. one point of lethal damage or two points of bashing damage
Finally, all magic of this sort comes with a price. When the for each Willpower expended in this way.
Horror grants a victim’s wish, one of the victim’s Aspirations
is destroyed utterly. The character will never be able to fulfill SKIN-TAKER
it or replace it with another Aspiration.
The creature can steal the face and skin of another. It must
MIST FORM kill the victim first, then spend 2 Willpower and merge the
features of the corpse with its own. The change is permanent;
The creature can turn itself into a gaseous form by spend- it cannot return to an earlier face and appearance.
ing 1 Willpower, whether becoming pure air, some sort of
misty miasma, a cloud of blowing leaves, or a swarm of crows. SNARE
This form lasts for a scene or until the creature leaves it,
allowing it to fly at its base Speed, slip through cracks, and The creature can create a snare that will entrap victims,
flow around obstacles.
whether sticky webs, grasping roots or whipping metal cables.
By spending 1 Willpower, the creature denotes an area of up
NATURAL WEAPONS to 10 square yards, and can attempt to grapple any victims in
(• TO •••) the area using the snare, using its own Attributes and Skills
with a +3 bonus to the dice pool.
The creature is armed with formidable natural weaponry,
whether savage jaws, rending talons, bony spurs, or metallic SOUL THIEF
blades. The weaponry has a weapon modifier and armor-
piercing quality equal to the number of dots in this Dread The creature is capable of stealing human souls, perhaps
Power. If the creature’s natural weaponry includes a bite, it for sustenance, perhaps just for its own sick amusement.
doesn’t need to establish a grapple in order to bite. When you give a creature this Dread Power, specify some
restriction or condition that it must fulfill to steal a soul;
NUMEN maybe it has to trick the victim into offering it up willingly, or
has to drag its victim back to its lair and attach him to some
In lieu of a Dread Power, the creature may select a Numen infernal device to extract the soul. Once the restriction is met,
from the Ephemeral Entities rules (see p. 136). The Numen the creature may spend 3 Willpower and roll an appropriate
costs Willpower instead of Essence, and if it has a dice pool, dice pool, contested by the victim’s Resolve. If the creature
select an appropriate Attribute + Skill for the Horror. succeeds, it steals the victim’s soul and inflicts the Soulless
Condition. The victim (or her friends) may be able to find
a way to restore her soul — perhaps by killing the creature,
147
Horrors

