Page 179 - Dragonix - DM Options, Monster Talents II
P. 179

Shadow Jump. As a bonus action, the gloom weaver  until the end of the gloom weaver's next turn.
        can teleport up to 30 feet to an unoccupied space
        it can see. Both the space it teleports from and
        the space it teleports to must be in dim light or      Shadow Stealth
                                                               Type: Trait.
        darkness.  The gloom weaver can use this ability
        between the weapon attacks of another action it
                                                               Shadow Stealth. While in dim light or darkness, the
        takes.
                                                               gloom weaver can take the Hide action as a bonus
                                                               action.
        Magic Weapons
        Type: Trait.

        Magic Weapons. The gloom weaver's weapon
                                                               Shadow Dancer
        attacks are magical.
                                                               The gloom weaver (CR 7) can have a maximum of 3
        Shade Strike                                           talents.
        Type: Trait.

                                                               Extended Spiked Chain
        Shade Strike (1/Turn). While in dim light or
        darkness, when the gloom weaver hits a target with     Type: Trait.
        a weapon attack, the gloom weaver can use a bonus
        action to magically deal an extra 26 (4d12) necrotic   The shadow dancer's spiked chain attack has a
        damage to the target. In addition, the target must     reach of 15 ft.
        make a DC 16 Wisdom saving throw or be blinded


        178         Chapter 2. Mordenkainen's Tome of Foes
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