Page 179 - Dragonix - DM Options, Monster Talents II
P. 179
Shadow Jump. As a bonus action, the gloom weaver until the end of the gloom weaver's next turn.
can teleport up to 30 feet to an unoccupied space
it can see. Both the space it teleports from and
the space it teleports to must be in dim light or Shadow Stealth
Type: Trait.
darkness. The gloom weaver can use this ability
between the weapon attacks of another action it
Shadow Stealth. While in dim light or darkness, the
takes.
gloom weaver can take the Hide action as a bonus
action.
Magic Weapons
Type: Trait.
Magic Weapons. The gloom weaver's weapon
Shadow Dancer
attacks are magical.
The gloom weaver (CR 7) can have a maximum of 3
Shade Strike talents.
Type: Trait.
Extended Spiked Chain
Shade Strike (1/Turn). While in dim light or
darkness, when the gloom weaver hits a target with Type: Trait.
a weapon attack, the gloom weaver can use a bonus
action to magically deal an extra 26 (4d12) necrotic The shadow dancer's spiked chain attack has a
damage to the target. In addition, the target must reach of 15 ft.
make a DC 16 Wisdom saving throw or be blinded
178 Chapter 2. Mordenkainen's Tome of Foes

