Page 178 - Dragonix - DM Options, Monster Talents II
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Ravaging Assault Guardian Strike
Type: Trait. Type: Reaction.
Talent Cost: 2 (Counts as 2 Talents). Guardian Strike: If an enemy within 5 feet of the
Ravaging Assault. A creature that is hit by the gloom weaver attacks a target other than the gloom
salamander's bite and at least two claw attacks weaver, that enemy provokes an opportunity attack
in the same turn must succeed on a DC 17 from the gloom weaver.
Constitution saving throw or be stunned for 1
minute. A stunned creature can repeat the saving
throw at the end of each of its turns, ending the Hungry Darkness (Recharge 5-6)
effect on itself on a success. Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
Tail Slap The gloom weaver creates a magical darkness
Type: Reaction. identical to the darkness spell, except the gloom
weaver can see through it. This effect lasts for 1
Talent Cost: 2 (Counts as 2 Talents). minute. Any creature that starts its turn within this
When a creature moves within 15 feet of the frost area of darkness takes 5 (1d10) necrotic damage.
salamander, the frost salamander can choose to When a creature moves into or within the area, it
attack it with its tail. takes 5 (1d10) necrotic damage for every 5 feet it
travels. The gloom weaver is immune to the hungry
Tail. Melee Weapon Attack: +9 to hit, reach 15 ft.,
darkness's damage.
one target. Hit: 18 (3d8 + 5) bludgeoning damage
plus 5 (1d10) cold damage.
Legendary Actions
Tail Sweep (Recharge 5-6) Type: Action.
Type: Action. Talent Cost: 4 (Counts as 4 Talents).
Talent Cost: 2 (Counts as 2 Talents). The gloom weaver gains 3 legendary actions,
choosing from the options below. Only one
The salamander attempts to knock multiple
legendary action option can be used at a time and
targets prone with one swing of its tail in a 15-foot
only at the end of another creature's turn. The
cube. Each creature within the area must make a
gloom weaver regains spent legendary actions at
DC 17 Strength saving throw, taking 18 (3d8 + 5)
the start of its turn.
bludgeoning damage and 5 (1d10) cold damage
Move. The gloom weaver moves up to half its speed
and is pushed up to 10 feet away and knocked
without provoking opportunity attacks.
prone on a failed save, or half as much damage and
Darkness. The gloom weaver casts darkness.
isn't pushed or knocked prone on a successful one.
Spear (Costs 2 Actions). The gloom weaver
attacks with its shadow spear.
Magic Resistance
Type: Trait.
Shadar-kai Magic Resistance. The gloom weaver has
advantage on saving throws against spells and
other magical effects.
Gloom Weaver Shadow Jump
The gloom weaver (CR 9) can have a maximum of 4 Type: Trait.
talents.
Chapter 2. Mordenkainen's Tome of Foes 177

