Page 180 - Dragonix - DM Options, Monster Talents II
P. 180
Guardian Strike Shadow Stealth. While in dim light or darkness, the
Type: Reaction. shadow dancer can take the Hide action as a bonus
action.
Guardian Strike: If an enemy within 5 feet of
the shadow dancer attacks a target other than
the shadow dancer, that enemy provokes an
Soul Monger
opportunity attack from the shadow dancer.
The soul monger (CR 11) can have a maximum of 4
Innate Spellcasting talents.
Type: Trait.
Battle Magic
Innate Spellcasting. The shadow dancer’s innate
spellcasting ability is Charisma (spell save DC 12).
Type: Trait.
It can innately cast the following spells, requiring
no material components: Talent Cost: 2 (Counts as 2 Talents).
At-will: darkness, silence
3/day: dispel magic Battle Magic. When the soul monger uses its action
1/day: enervation to cast a spell, it can make one melee weapon
attack as a bonus action.
Magic Resistance Hungry Darkness (Recharge 5-6)
Type: Trait.
Type: Action.
Magic Resistance. The shadow dancer has
Talent Cost: 2 (Counts as 2 Talents).
advantage on saving throws against spells and
other magical effects. The soul monger creates a magical darkness
identical to the darkness spell, except the soul
monger can see through it. This effect lasts for 1
Magic Weapons minute. Any creature that starts its turn within this
Type: Trait. area of darkness takes 5 (1d10) necrotic damage.
When a creature moves into or within the area, it
Magic Weapons. The shadow dancer's weapon takes 5 (1d10) necrotic damage for every 5 feet it
attacks are magical. travels. The soul monger is immune to the damage
of hungry darkness.
Shade Strike
Type: Trait. Legendary Actions
Shade Strike (1/Turn). While in dim light or Type: Action.
darkness, when the shadow dancer hits a target Talent Cost: 4 (Counts as 4 Talents).
with a weapon attack, the shadow dancer can use a
The soul monger gains 3 legendary actions,
bonus action to magically deal an extra 26 (4d12)
choosing from the options below. Only one
necrotic damage to the target. In addition, the
legendary action option can be used at a time and
target must make a DC 12 Wisdom saving throw
only at the end of another creature's turn. The soul
or be blinded until the end of the shadow dancer's
monger regains spent legendary actions at the start
next turn.
of its turn.
Move. The soul monger moves up to half its speed
Shadow Stealth without provoking opportunity attacks.
Type: Trait. Darkness. The soul monger casts darkness.
Dagger (Costs 2 Actions). The soul monger
Chapter 2. Mordenkainen's Tome of Foes 179

