Page 27 - Dragonix - DM Options, Monster Talents II
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It can choose to use this feature after the creature the effect ends. If a creature's saving throw is
makes its roll, but before the DM determines successful, the creature is immune to the cloud
whether the attack roll or ability check succeeds or giant's mists of memnor for the next 24 hours.
fails, or before the creature deals its damage. The
creature is immune if it can’t hear the giant or if it’s
Swift Shapechanger
immune to being charmed.
Type: Trait.
Fogsight The giant can take a bonus action to polymorph
into into a beast or humanoid it has seen, or back
Type: Trait.
into its true form. Its statistics, other than its speed,
The cloud giant's vision is not obscured by fog or are the same in each form. Any equipment it is
mists. wearing or carrying isn’t transformed. The giant
reverts to its true form if it dies.
Legendary Actions
Type: Trait.
Talent Cost: 4 (Counts as 4 Talents).
The giant gains 3 legendary actions, choosing
from the options below. Only one legendary action
Fire Giant Dreadnought
option can be used at a time and only at the end of
another creature's turn. The giant regains spent
The fire giant dreadnought (CR 14) can have a
legendary actions at the start of its turn.
maximum of 5 talents.
Move. The giant moves up to half its speed.
Cantrip. The giant casts a cantrip.
Morning Star (Costs 2 Actions). The giant makes Double Shield Clap
a morningstar attack.
Type: Action.
Casts Spell (Costs 1-3 Actions). The giant
expends a spell slot to cast a 1st-, 2nd-, or 3rd- Talent Cost: 2 (Counts as 2 Talents).
level spell that it has prepared. Doing so costs 1
If a creature is hit by both of the giant's fireshield
legendary action per level of the spell. attacks in the same turn, it must succeed on a DC
21 Constitution saving throw or become stunned
until the end of its next turn.
Mists of Memnor
Type: Trait.
Flame Mantle
The cloud giant constantly projects a magical aura
Type: Trait.
of thin bluish mist. A creature hostile to the cloud
giant that starts its turn within 10 feet of the cloud
Any creature that starts its turn within 5 feet of
giant must make a DC 15 Charisma saving throw,
the giant takes 5 (1d10) fire damage. In addition,
unless the cloud giant is incapacitated. On a failure, the giant's melee weapon attacks deal an extra 5
the target begins to giggle uncontrollably. It can't
(1d10) fire damage.
take reactions or maintain concentration until
the end of its next turn. On its turn, the target
Forgecaller
can't move, and it uses its action to make a melee
or ranged attack against a randomly determined
Type: Trait.
creature within range. If the target can't attack,
Prerequisite Flame Mantle
it does nothing on its turn but fall prone into fits
of laughter. At the end of the creature's turn,
The fire giant’s innate spellcasting ability is
26 Chapter 1. Volo's Guide to Monsters

