Page 27 - Dragonix - DM Options, Monster Talents II
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It can choose to use this feature after the creature   the effect ends. If a creature's saving throw is
        makes its roll, but before the DM determines           successful, the creature is immune to the cloud
        whether the attack roll or ability check succeeds or   giant's mists of memnor for the next 24 hours.
        fails, or before the creature deals its damage. The
        creature is immune if it can’t hear the giant or if it’s
                                                               Swift Shapechanger
        immune to being charmed.
                                                               Type: Trait.

        Fogsight                                               The giant can take a bonus action to polymorph
                                                               into into a beast or humanoid it has seen, or back
        Type: Trait.
                                                               into its true form. Its statistics, other than its speed,
        The cloud giant's vision is not obscured by fog or     are the same in each form. Any equipment it is
        mists.                                                 wearing or carrying isn’t transformed. The giant
                                                               reverts to its true form if it dies.
        Legendary Actions

        Type: Trait.

        Talent Cost: 4 (Counts as 4 Talents).
        The giant gains 3 legendary actions, choosing
        from the options below. Only one legendary action
                                                               Fire Giant Dreadnought
        option can be used at a time and only at the end of
        another creature's turn. The giant regains spent
                                                               The fire giant dreadnought (CR 14) can have a
        legendary actions at the start of its turn.
                                                               maximum of 5 talents.
        Move. The giant moves up to half its speed.
        Cantrip. The giant casts a cantrip.
        Morning Star (Costs 2 Actions). The giant makes        Double Shield Clap
          a morningstar attack.
                                                               Type: Action.
        Casts Spell (Costs 1-3 Actions). The giant
          expends a spell slot to cast a 1st-, 2nd-, or 3rd-   Talent Cost: 2 (Counts as 2 Talents).
          level spell that it has prepared. Doing so costs 1
                                                               If a creature is hit by both of the giant's fireshield
          legendary action per level of the spell.             attacks in the same turn, it must succeed on a DC
                                                               21 Constitution saving throw or become stunned
                                                               until the end of its next turn.
        Mists of Memnor
        Type: Trait.
                                                               Flame Mantle
        The cloud giant constantly projects a magical aura
                                                               Type: Trait.
        of thin bluish mist.   A creature hostile to the cloud
        giant that starts its turn within 10 feet of the cloud
                                                               Any creature that starts its turn within 5 feet of
        giant must make a DC 15 Charisma saving throw,
                                                               the giant takes  5 (1d10) fire damage.   In addition,
        unless the cloud giant is incapacitated. On a failure,   the giant's melee weapon attacks deal an extra 5
        the target begins to giggle uncontrollably.  It can't
                                                               (1d10) fire damage.
        take reactions or maintain concentration until
        the end of its next turn.  On its turn, the target
                                                               Forgecaller
        can't move, and it uses its action to make a melee
        or ranged attack against a randomly determined
                                                               Type: Trait.
        creature within range. If the target can't attack,
                                                               Prerequisite Flame Mantle
        it does nothing on its turn but fall prone into fits
        of laughter.  At the end of the creature's turn,
                                                               The fire giant’s innate spellcasting ability is

         26         Chapter 1. Volo's Guide to Monsters
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