Page 28 - Dragonix - DM Options, Monster Talents II
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Wisdom (spell save DC 13). The fire giant can attack from the giant when they move 5 feet or
innately cast the following spells, requiring no more while within the giant's reach, and if the giant
material components: hits a creature with an opportunity attack, the
3/day: heat metal target's speed is reduced to 0 until the end of the
1/day: flame strike current turn.
Legendary Actions Wave of Flames (Recharge 6)
Type: Trait. Type: Action.
Talent Cost: 4 (Counts as 4 Talents). Prerequisite Forgecaller
The giant gains 3 legendary actions, choosing Searing flames surge from the fire giant and
from the options below. Only one legendary action incinerate those around it. Each creature within
option can be used at a time and only at the end of 20 feet of it must make a DC 13 Dexterity saving
another creature's turn. The giant regains spent throw. On a failed save, the target takes 45 (13d6)
legendary actions at the start of its turn. fire damage and catches fire. On a successful save,
the target takes half as much damage and doesn't
Move. The giant moves up to half its speed.
catch fire.
Measure Foe. The giant chooses a creature within
30 feet of it that it can see. Until the end of its
next turn, the giant has advantage on its next
melee weapon attack roll against the target.
Fireshield (Costs 2 Actions). The giant makes
a fireshield attack.
Frost Giant Everlasting
Indomitable One
Type: Trait. The frost giant everlasting one (CR 12) can have a
maximum of 5 talents.
Indomitable (1/Day). The giant rerolls a failed
saving throw. It must use the new roll.
Frost Mantle
Fireshield Throw Type: Trait.
Type: Action. Any creature that starts its turn within 5 feet of
the giant takes 5 (1d10) cold damage. In addition,
Fireshield Throw. The giant hurls its fireshield at
the giant's melee weapon attacks deal an extra 5
a point it can see within 60 feet of it. Each creature
(1d10) cold damage.
in a 10-foot-radius sphere centered on that point
must make a DC 21 Dexterity saving throw, taking
22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire
Ice Shaper
damage plus 7 (2d6) piercing damage on a failed
save, or half as much damage on a successful one. Type: Trait.
Without its shield, the giant's AC is reduced by 2. Prerequisite Frost Mantle
The giant will always keep one shield armed at a
The frost giant’s innate spell¬casting ability is Cha-
time. The giant can use a bonus action to pick up a
risma (spell save DC 13). The frost giant can innate-
thrown shield from a space within 5 feet of it.
ly cast the following spells, requiring no material
Threatening components:
Type: Trait. 3/day: armor of agathys
1/day: wall of ice
Threatening. Creatures provoke an opportunity
Chapter 1. Volo's Guide to Monsters 27

