Page 28 - Dragonix - DM Options, Monster Talents II
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Wisdom (spell save DC 13). The fire giant can          attack from the giant when they move 5 feet or
        innately cast the following spells, requiring no       more while within the giant's reach, and if the giant
        material components:                                   hits a creature with an opportunity attack, the
        3/day: heat metal                                      target's speed is reduced to 0 until the end of the
        1/day: flame strike                                    current turn.




        Legendary Actions                                      Wave of Flames (Recharge 6)

        Type: Trait.                                           Type: Action.
        Talent Cost: 4 (Counts as 4 Talents).                  Prerequisite Forgecaller

        The giant gains 3 legendary actions, choosing          Searing flames surge from the fire giant and
        from the options below. Only one legendary action      incinerate those around it.  Each creature within
        option can be used at a time and only at the end of    20 feet of it must make a DC 13 Dexterity saving
        another creature's turn. The giant regains spent       throw.  On a failed save, the target takes 45 (13d6)
        legendary actions at the start of its turn.            fire damage and catches fire.  On a successful save,
                                                               the target takes half as much damage and doesn't
        Move. The giant moves up to half its speed.
                                                               catch fire.
        Measure Foe. The giant chooses a creature within
          30 feet of it that it can see.  Until the end of its
          next turn, the giant has advantage on its next
          melee weapon attack roll against the target.
        Fireshield (Costs 2 Actions). The giant makes
          a fireshield attack.
                                                               Frost Giant Everlasting

        Indomitable                                            One

        Type: Trait.                                           The frost giant everlasting one (CR 12) can have a
                                                               maximum of 5 talents.
        Indomitable (1/Day). The giant rerolls a failed
        saving throw. It must use the new roll.
                                                               Frost Mantle

        Fireshield Throw                                       Type: Trait.
        Type: Action.                                          Any creature that starts its turn within 5 feet of
                                                               the giant takes 5 (1d10) cold damage.   In addition,
        Fireshield Throw. The giant hurls its fireshield at
                                                               the giant's melee weapon attacks deal an extra 5
        a point it can see within 60 feet of it. Each creature
                                                               (1d10) cold damage.
        in a 10-foot-radius sphere centered on that point
        must make a DC 21 Dexterity saving throw, taking
        22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire
                                                               Ice Shaper
        damage plus 7 (2d6) piercing damage on a failed
        save, or half as much damage on a successful one.      Type: Trait.
          Without its shield, the giant's AC is reduced by 2.    Prerequisite Frost Mantle
        The giant will always keep one shield armed at a
                                                               The frost giant’s innate spell¬casting ability is Cha-
        time.  The giant can use a bonus action to pick up a
                                                               risma (spell save DC 13). The frost giant can innate-
        thrown shield from a space within 5 feet of it.
                                                               ly cast the following spells, requiring no material
        Threatening                                            components:
        Type: Trait.                                           3/day: armor of agathys
                                                               1/day: wall of ice
        Threatening. Creatures provoke an opportunity

                                                                        Chapter 1. Volo's Guide to Monsters        27
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