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Monstrous Regeneration
Type: Trait.
Monstrous Regeneration. The giant regains 15 hit
points at the start of its turn. If the giant takes acid
or fire damage, this trait doesn’t function at the
start of its next turn. The giant dies only if it starts
its turn with 0 hit points and doesn’t regenerate.
Reckless Attack
Type: Trait.
Reckless. At the start of its turn, the giant can gain
advantage on all melee weapon attack rolls during
that turn, but attack rolls against it have advantage
until the start of its next turn.
Winter Blast (Recharge 6)
Type: Action.
Prerequisite Ice Shaper
The frost giant magically emits freezing ice in a 30-
foot cone. Each creature in that area must make a
DC 13 Strength saving throw, taking 31 (9d6) cold
damage and is restrained for 1 minute on a failed
save, or half as much damage and isn't restrained
on a successful one. While restrained in this way,
the creature, or another creature within 5 feet of it,
can make a DC 16 Strength check during its turn.
On a success, the creature is no longer restrained.
Legendary Actions
Type: Trait.
Talent Cost: 4 (Counts as 4 Talents).
Mouth of Grolantor
The giant gains 3 legendary actions, choosing
from the options below. Only one legendary action The hill giant mouth of Grolantor (CR 6) can have a
option can be used at a time and only at the end of maximum of 3 talents.
another creature's turn. The giant regains spent Bruiser
legendary actions at the start of its turn.
Type: Trait.
Detect. The giant makes a Wisdom (Perception)
check. Bruiser. A creature that takes damage from the
giant's melee attack has disadvantage on its next
Move. The giant moves up to half its speed.
attack roll until the end of its next turn.
Greataxe (Costs 2 Actions). The giant makes
a greataxe attack.
Grolantor's Glare
Type: Reaction.
Grolantor's Glare. When a creature attacks the
28 Chapter 1. Volo's Guide to Monsterss Guide to Monsters
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Chapter 1. Volo

