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Monstrous Regeneration
                                                               Type: Trait.

                                                               Monstrous Regeneration. The giant regains 15 hit
                                                               points at the start of its turn. If the giant takes acid
                                                               or fire damage, this trait doesn’t function at the
                                                               start of its next turn. The giant dies only if it starts
                                                               its turn with 0 hit points and doesn’t regenerate.



                                                               Reckless Attack

                                                               Type: Trait.
                                                               Reckless. At the start of its turn, the giant can gain
                                                               advantage on all melee weapon attack rolls during
                                                               that turn, but attack rolls against it have advantage
                                                               until the start of its next turn.


                                                               Winter Blast (Recharge 6)

                                                               Type: Action.

                                                               Prerequisite Ice Shaper
                                                               The frost giant magically emits freezing ice in a 30-
                                                               foot cone.  Each creature in that area must make a
                                                               DC 13 Strength saving throw, taking 31 (9d6) cold
                                                               damage and is restrained for 1 minute on a failed
                                                               save, or half as much damage and isn't restrained
                                                               on a successful one.  While restrained in this way,
                                                               the creature, or another creature within 5 feet of it,
                                                               can make a DC 16 Strength check during its turn.
                                                               On a success, the creature is no longer restrained.


        Legendary Actions
        Type: Trait.

        Talent Cost: 4 (Counts as 4 Talents).
                                                               Mouth of Grolantor
        The giant gains 3 legendary actions, choosing
        from the options below. Only one legendary action      The hill giant mouth of Grolantor (CR 6) can have a
        option can be used at a time and only at the end of    maximum of 3 talents.
        another creature's turn. The giant regains spent       Bruiser
        legendary actions at the start of its turn.
                                                               Type: Trait.
        Detect. The giant makes a Wisdom (Perception)
          check.                                               Bruiser. A creature that takes damage from the
                                                               giant's melee attack has disadvantage on its next
        Move. The giant moves up to half its speed.
                                                               attack roll until the end of its next turn.
        Greataxe (Costs 2 Actions). The giant makes
          a greataxe attack.
                                                               Grolantor's Glare

                                                               Type: Reaction.

                                                               Grolantor's Glare. When a creature attacks the
         28         Chapter 1. Volo's Guide to Monsterss Guide to Monsters
                                 '
                    Chapter 1. Volo
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