Page 30 - Dragonix - DM Options, Monster Talents II
P. 30

giant, and the creature is Medium or smaller and       Talent Cost: 2 (Counts as 2 Talents).
        within 30 feet and visible to the giant, the creature
                                                               Dreamwalker's Breath (Recharge 6). The giant
        must succeed on a DC 11 Wisdom saving throw. On
                                                               exhales tranquilizing gas in a 30-foot cube. Each
        a failed save, the attacker is frightened until the end
                                                               creature in that area must succeed on a DC 17
        of the giant's next turn.
                                                               Wisdom saving throw. On a failed save, a target
                                                               falls unconscious.  While unconscious, the target is
        Grolantor's Imposition                                 dreaming and cannot be woken.  The unconscious
                                                               target can repeat the saving throw at the end of
        Type: Trait.
                                                               each of its turns. On a success, the effect ends on
        Talent Cost: 2 (Counts as 2 Talents).                  the target.

        The giant has advantage on melee attack rolls
        against Medium or smaller creatures.
                                                               Dreamweaver
                                                               Type: Trait.
        Staggering Blow                                        The stone giant’s innate spellcasting ability is

        Type: Trait.                                           Charisma (spell save DC 13). The giant can innately
                                                               cast the following spells, requiring no material
        If the giant's fist attack roll against a target
                                                               components:
        succeeds by 5 or more, the target must succeed on      3/day: catnap, sleep
        a DC 16 Constitution saving throw.  On a failed save,   1/day: phantasmal killer
        the target is stunned until the end of the giant's
        next turn.
                                                               Runecarver
                                                               Type: Trait.
                                                               Prerequisite Aura of Earth

                                                               The stone giant’s innate spellcasting ability is

        Stone Giant Dream-                                     Wisdom (spell save DC 13). The giant can innately
                                                               cast the following spells, requiring no material
        walker                                                 components:
                                                               3/day: meld into stone
        The stone giant dreamwalker (CR 10) can have a
                                                               2/day: maximilian's earthen grasp (EE)
        maximum of 4 talents.
                                                               1/day: stone shape


        Aura of Earth
        Type: Trait.                                           Rune of Tremor (Recharge 6)
                                                               Type: Action.
        Any creature that starts its turn within 5 feet of the
                                                               Prerequisite Runecarver
        giant must make a DC 17 Constitution saving throw
        or be blinded until the end of the stone giant's       The stone giant targets a point it can see within
        next turn by the dirt and soil that swirls constantly   120 feet.   A violent spout of churned earth and
        around the stone giant.  Stone giants and creatures    stone erupts in a 20-foot cube centered on that
        from the elemental plane of earth are immune to        point. Each creature in that area must make a DC
        this effect.                                           13 Dexterity saving throw. A creature takes 26
                                                               (4d12) bludgeoning damage and is knocked prone
                                                               on a failed save, or half as much damage and is not
        Dreamwalker's Breath                                   knocked prone on a successful one.
        Type: Action.



                                                                        Chapter 1. Volo's Guide to Monsters        29
   25   26   27   28   29   30   31   32   33   34   35