Page 30 - Dragonix - DM Options, Monster Talents II
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giant, and the creature is Medium or smaller and Talent Cost: 2 (Counts as 2 Talents).
within 30 feet and visible to the giant, the creature
Dreamwalker's Breath (Recharge 6). The giant
must succeed on a DC 11 Wisdom saving throw. On
exhales tranquilizing gas in a 30-foot cube. Each
a failed save, the attacker is frightened until the end
creature in that area must succeed on a DC 17
of the giant's next turn.
Wisdom saving throw. On a failed save, a target
falls unconscious. While unconscious, the target is
Grolantor's Imposition dreaming and cannot be woken. The unconscious
target can repeat the saving throw at the end of
Type: Trait.
each of its turns. On a success, the effect ends on
Talent Cost: 2 (Counts as 2 Talents). the target.
The giant has advantage on melee attack rolls
against Medium or smaller creatures.
Dreamweaver
Type: Trait.
Staggering Blow The stone giant’s innate spellcasting ability is
Type: Trait. Charisma (spell save DC 13). The giant can innately
cast the following spells, requiring no material
If the giant's fist attack roll against a target
components:
succeeds by 5 or more, the target must succeed on 3/day: catnap, sleep
a DC 16 Constitution saving throw. On a failed save, 1/day: phantasmal killer
the target is stunned until the end of the giant's
next turn.
Runecarver
Type: Trait.
Prerequisite Aura of Earth
The stone giant’s innate spellcasting ability is
Stone Giant Dream- Wisdom (spell save DC 13). The giant can innately
cast the following spells, requiring no material
walker components:
3/day: meld into stone
The stone giant dreamwalker (CR 10) can have a
2/day: maximilian's earthen grasp (EE)
maximum of 4 talents.
1/day: stone shape
Aura of Earth
Type: Trait. Rune of Tremor (Recharge 6)
Type: Action.
Any creature that starts its turn within 5 feet of the
Prerequisite Runecarver
giant must make a DC 17 Constitution saving throw
or be blinded until the end of the stone giant's The stone giant targets a point it can see within
next turn by the dirt and soil that swirls constantly 120 feet. A violent spout of churned earth and
around the stone giant. Stone giants and creatures stone erupts in a 20-foot cube centered on that
from the elemental plane of earth are immune to point. Each creature in that area must make a DC
this effect. 13 Dexterity saving throw. A creature takes 26
(4d12) bludgeoning damage and is knocked prone
on a failed save, or half as much damage and is not
Dreamwalker's Breath knocked prone on a successful one.
Type: Action.
Chapter 1. Volo's Guide to Monsters 29

