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RESEARCH FRAMEWORK MODEL
Characters archetype (H1)
Storytelling (H2) Young People’s Behavior
Language Used (H3)
Figure 1: A research framework for young people’s behavior through Upin and Ipin Animation among UTM students.
Figure 1 shows the research framework of this study. The purpose is to determine the relationships between independent variables (character
archetypes, storytelling and language used) and dependent variable (young people’s behavior). Based on the research framework obtained
above, there are three main hypotheses that we can get from this study. This is because, the study is being focused on young people’s
behavior among Malaysian people today.
3.0 RESEARCH METHODOLOGY
3.1 RESEARCH DESIGN
This study's research design is descriptive quantitative research design. To define, analyze, forecast, or regulate variables and phenomena
of interest, quantitative research relies on the collection and analysis of numerical data (Gay, Mills, & Airasian, 2009). This study used the
survey method, which requires distributing questionnaires to targeted respondents in order to collect the data.
3.2 POPULATION
The term "population" refers to a grouping of items that share some feature. The population size is determined by the number of elements in
the population (Singh, 2018). The respondents in this study are students from Universiti Teknologi Malaysia (UTM) Skudai, Johor Bahru, as
well as random people. According to About UTM (n.d.), there are 24,704, of postgraduate and undergraduate students, 4,398 of Master
students, 4,780 of PhD students and 4,912 of, total international students in UTM. A convenient sampling method will be used to distribute
the questionnaire to the respondents. From the result of sample size, the number of samples is 110 respondents. Therefore, the questionnaires
will be distributed to 110 respondents through WhatsApp from the population of students in UTM Skudai and random people through online
Google Form.
3.3 SAMPLING TECHNIQUES
Probability and non-probability sampling are the two forms of sampling (Uprichard, 2013). Probability sampling is a sort of sampling in
which members of the population have an equal probability of being chosen as part of the sample group. This, however, is incompatible
with qualitative research and invalidates qualitative sampling. Non-probability sampling (also known as purposive or deliberate sampling)
is the most recommended sampling method in qualitative research since it involves evaluating the expected respondents within the target
population. Because it is easy to acquire information from respondents on young people's behavior that has been influenced by character
archetypes, storytelling, and language used in Upin and Ipin animation, this study applies a convenience sampling approach. Convenience
sampling can be useful in some situations, such as when a researcher has to complete the research quickly or on a limited budget. It's also
one of the only options when a researcher doesn't have access to a complete list of a population's members (Stephanie, 2015).
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