Page 53 - PELAPORAN SEMINAR i-IMATEC
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Computer Interaction written by Marting G. Helander, in 1988, most of the concepts
that are being implemented came about from this book. Singapore started out early by
implementing e-Citizen while Malaysia are not even there yet. The speaker prescribed
the possibility of interaction with virtual humans, and the designs implement on
accepting these virtual assistants. Some of the examples of virtual assistants are
Emma, from the Department of Homeland Security USA, and Siri in the iPhone.
The speaker highlighted that the acceptance of these virtual assistants in a system
highly depends on understanding the culture, the people and their background. Based
on a project undertaken by the speaker from the US Air Force Grant, known as
THRUST (Trusting Humanoid Robots Undertake Social Tasks), these virtual
assistants trying to mimic a human, were equipped with natural dialogue, and dressed-
up like the people that they are communicating with, together with expressions and
hand gestures. The success or the failure of it highly depends on the interactivity with
the people when it provides the services, which is known as cognitive technology.
There are two types of robot partnership:
a. Mixed human robot partnership
b. Multi human-avatar partnership
From here, the speaker ascertained that what the future needs is learning workers
instead of knowledge workers. Learning workers are people who can interpret, learn
things and use big data, which makes data scientist an important group compared to
programmers.
Based on the Seven Pillars of Digital Government, which ensure a successful
transformation, the speaker disagrees that the user centered design should be the last
pillar. In fact, she accentuated that it should be the first pillar in the blue print as to
better understand the users. She stressed that the fundamentals of building good
applications, these interactive technologies should have:
a. Cognitive Ergonomics
b. Human Factors Engineering
c. Affective Engineering
The speaker defined cognitive ergonomics as the ability of a person to interact with
the environment, reasoning, perception to perceive and filter things out in their
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