Page 195 - Guildmasters' Guide to Ravnica
P. 195

CONCLAVE DRYAD
           The lush forests that once grew on Ravnica are gone,
           but the dryads remain, striving to bring the sprawling
           city and the verdant green of nature into harmony.
           Dryads believe that their efforts are the will of Mat'Sele-
           snya, the soul of the world, and they spread their teach-
           ings through every Selesnya enclave.
             Thanks to their attunement to Mat'Selesnya, dryads
           serve as visionaries and spiritual intermediaries for the
           Selesnya Conclave. They hold positions of great respect
           as spiritual leaders, and also share their vision of har-
           monious construction as architects, working with stone-
           masons and woodshapers to create Selesnya enclaves.
             Summoned Mount. When leading its guild into battle,
           a dryad rides a magically summoned creature woven of
           living branches, vines, and grasses and imbued with a
           fey spirit.


           CONCLAVE DRYAD                                     ACTIONS
           Medium fey, lawful good                            Multiattack. The dryad makes three attacks, using its vine
                                                              staff, its longbow, or both.
           Armor Class 16 (natural armor)
           Hit Points 143 (22d8 + 44)                         Vine Staff. Melee Weapon Attack: +9 to hit, reach 5 ft., one
           Speed 30 ft.                                       target. Hit: 12 (2d6 + 5)  bludgeoning damage. If the target is a
                                                              creature, it must succeed on a DC 17 Dexterity saving throw or
             STR     DEX    CON     INT    WIS    CHA         become restrained by twisting vines for l  minute. A target re-
            12 (+1)   19 (+4)   14 (+2)   19 (+4)   20 (+5)   21  (+5)   strained in this way can use an action to make a DC 17 Strength
                                                              (Athletics) or Dexterity (Acrobatics) check, ending the effect on
           Saving Throws Int +8, Wis +9, Cha +9               itself on a success.
           Skills Arcana +8, Nature +8, Perception +9         Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft.,
           Senses darkvision 60 ft.,  passive Perception 19
           Languages Common, Elvish, Sylvan                  one target. Hit: 8 (ld8 + 4)  piercing damage.
           Challenge 9 (5,000 XP)                            Summon Mount (1/Day). The dryad magically summons a
                                                              mount, which appears in an unoccupied space within 60 feet of
           Innate Spel/casting. The dryad's innate spellcasting ability is   the dryad. The mount remains for 8 hours, until it or the dryad
           Charisma (spell save DC 17). The dryad can innately cast the   dies, or until the dryad dismisses it as an action. The mount
           following spells, requiring no material components:   uses the stat block of an elk (see the Monster Manual) with
           At will: druidcraft                               these changes: it is a plant instead of a beast, it has an Intel-
           3/day each: dispel magic, entangle, plant growth, spike growth   ligence of 6, and it understands Sylvan but can't speak. While
           l/day each: moonbeam, grasping vine, wall of thorns   within 1 mile of the mount, the dryad can communicate with it
                                                             telepathically.
           Magic Resistance. The dryad has advantage on saving throws
           against spells and other magical effects.         Suppress Magic (Recharge 5-6). The dryad targets one magic
                                                             item it can see within 120 feet of it. If the magic item isn't an
           Speak with Beasts and Plants. The dryad can communi·   artifact, its magical properties are suppressed for 10 minutes,
           cate with beasts and plants as if they and the dryad shared   until  the dryad is incapacitated or dies, or until the dryad uses
           a language.                                                                                          J  z
                                                             a bonus action to end the effect.                  "'
                                                                                                                ~


      191   C!IAl'TER h   FRlf· :--ms  AN!)  HH"
   190   191   192   193   194   195   196   197   198   199   200