Page 195 - Guildmasters' Guide to Ravnica
P. 195
CONCLAVE DRYAD
The lush forests that once grew on Ravnica are gone,
but the dryads remain, striving to bring the sprawling
city and the verdant green of nature into harmony.
Dryads believe that their efforts are the will of Mat'Sele-
snya, the soul of the world, and they spread their teach-
ings through every Selesnya enclave.
Thanks to their attunement to Mat'Selesnya, dryads
serve as visionaries and spiritual intermediaries for the
Selesnya Conclave. They hold positions of great respect
as spiritual leaders, and also share their vision of har-
monious construction as architects, working with stone-
masons and woodshapers to create Selesnya enclaves.
Summoned Mount. When leading its guild into battle,
a dryad rides a magically summoned creature woven of
living branches, vines, and grasses and imbued with a
fey spirit.
CONCLAVE DRYAD ACTIONS
Medium fey, lawful good Multiattack. The dryad makes three attacks, using its vine
staff, its longbow, or both.
Armor Class 16 (natural armor)
Hit Points 143 (22d8 + 44) Vine Staff. Melee Weapon Attack: +9 to hit, reach 5 ft., one
Speed 30 ft. target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a
creature, it must succeed on a DC 17 Dexterity saving throw or
STR DEX CON INT WIS CHA become restrained by twisting vines for l minute. A target re-
12 (+1) 19 (+4) 14 (+2) 19 (+4) 20 (+5) 21 (+5) strained in this way can use an action to make a DC 17 Strength
(Athletics) or Dexterity (Acrobatics) check, ending the effect on
Saving Throws Int +8, Wis +9, Cha +9 itself on a success.
Skills Arcana +8, Nature +8, Perception +9 Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft.,
Senses darkvision 60 ft., passive Perception 19
Languages Common, Elvish, Sylvan one target. Hit: 8 (ld8 + 4) piercing damage.
Challenge 9 (5,000 XP) Summon Mount (1/Day). The dryad magically summons a
mount, which appears in an unoccupied space within 60 feet of
Innate Spel/casting. The dryad's innate spellcasting ability is the dryad. The mount remains for 8 hours, until it or the dryad
Charisma (spell save DC 17). The dryad can innately cast the dies, or until the dryad dismisses it as an action. The mount
following spells, requiring no material components: uses the stat block of an elk (see the Monster Manual) with
At will: druidcraft these changes: it is a plant instead of a beast, it has an Intel-
3/day each: dispel magic, entangle, plant growth, spike growth ligence of 6, and it understands Sylvan but can't speak. While
l/day each: moonbeam, grasping vine, wall of thorns within 1 mile of the mount, the dryad can communicate with it
telepathically.
Magic Resistance. The dryad has advantage on saving throws
against spells and other magical effects. Suppress Magic (Recharge 5-6). The dryad targets one magic
item it can see within 120 feet of it. If the magic item isn't an
Speak with Beasts and Plants. The dryad can communi· artifact, its magical properties are suppressed for 10 minutes,
cate with beasts and plants as if they and the dryad shared until the dryad is incapacitated or dies, or until the dryad uses
a language. J z
a bonus action to end the effect. "'
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