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J u r n a l P e n y e l i d i k a n A k a d e m i k I P G M J i l i d 5 / 2 0 2 0 | 100
22 Google Classroom is fun to use 0 0 24.7 37 38.3 4.14 .79
Google Classroom is convenient to
23 0 0 14.8 40.7 44.4 4.30 .71
use.
Google Classroom is my first choice
24 in active learning compare to other 0 4.9 12.3 40.7 42 4.21 .85
digital tools.
25 Overall, I am satisfied with Google 0 0 8.6 37 54.3 4.46 .65
Classroom
Based on Table 7, all scores showed above average. The highest mean 4.46
was the overall satisfaction of respondents in using Google Classroom. The
respondents strongly agreed and were satisfied with the features and functions
provided in the Google Classroom as a tool for learning compared to other digital tools.
Next, the lowest mean value was Google Classroom is fun to use with a mean value
of 4.14. This result shows that respondents disagreed that Google Classroom is fun
to use and will not use Google Classroom as their first choice in active learning. The
respondents strongly agreed that Google Classroom is convenient to use (M=4.30)
though not fun.
CONCLUSION
This study examined the students’ experience in using Google Classroom as a tool in
their learning process. In addition, this study has evaluated the effectiveness of Google
Classroom as a tool for helping students in their learning process during COVID-19.
The contribution of this study is for validating the previous teachers’ experience results
studied in various contexts by changing the respondents from teachers to students
with some constructs modification. The results of this study can be used by lecturers
as guidelines in conducting online learning in order to have well-planned online
teaching and create more creative activities so that learning will be fun. Besides that,
students will be more active, creative and able to think critically. However, this study
can be extended by taking a larger sample size of students and lecturers to get a better
result. Further studies can be extended to other constructs such as ease of use,
Google Classroom quality, and perceived instruction delivery, ease of learning or
adapting other models such as UTAUT model, DeLone and McLean model and so
forth.
REFERENCES
Agatha Francis Umbit. (2017). Virtual Learning Environment (VLE): Students'
Acceptance Towards Schoology. Labuan International Conference on
Education Research (LICER), Labuan.

